User:Pumpkin

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Revision as of 04:51, 20 April 2015 by Aklyon (talk | contribs)
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I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).

Game Setup

  • Minor Factions
    • Fallen Spire
    • Golems
    • Spirecrafts
  • Players' Roles (helper, champion)
  • AI Plots
  • AI Types
  • AI Difficulty (what does it influence)
  • Auto AIP (influence on value of AIP inducing actions like warheads - ref to Red.Queen; maybe redirect on the more general AIP page)
  • Map Style
  • Map Size (and difficulty)

Economy

  • Metal (gathering, storage, limit, sharing, scrap (link to AI), ...)
  • Energy
  • Knowledge (how to gather, where to spend)
  • Hacking Progress (how to gain, link to hacking or page for hacking?)
  • Supply (?)

Ships

  • Fleet Ships
  • Starhips
  • Guardians
  • special (?) (spirecrafts, golems, ...)
  • utilities (links to mechanisms like transport, scout, etc)
  • warheads

Structures

  • Guard Posts [AI]
  • Turrets [HUMAN]
  • Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH]
  • Rare (+capturables?) (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH]

Ships mechanisms

  • Cap and Mark
  • Attack
    • ammunitions and immunities
    • attack multipliers
    • armor (also armor piercing, etc)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • cloaking
    • tachyon
    • cloaking booster
    • cloaking super-booster
  • range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • scouting
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • mobile shield (?) (sh.bearer, riot control, ...)

AI

  • Waves (also gateraid, warp jammer, warp relay, ...)
  • CPA
  • Reinforcement
  • Special Forces
  • Threat (guarding/free behavior, general threatfleet behavior)
  • Strategic Reserve
  • Exogalactic Attacks
  • Subcommanders
  • Eyes
  • AI tech (also ship unlocking mechanism)
  • Planet Mark
  • Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
  • List of plots (same link as in game setup)
  • List of modifiers
  • Reprisal (link to human scrap mechanism)

Design

[all links from the current Design Philosophy list]

Strategy Guides

[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]