User:Pumpkin

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Revision as of 03:26, 17 August 2016 by Aklyon (talk | contribs) (→‎Ship mechanisms: Added links to Mark and Cap)
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I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).

Game Setup

Objectives

Players can refer to in-game objective list (accessed through "Message Log") which is dynamically updated during play.

Economy

Ship mechanisms

(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)

  • Mark Level
  • Ship Cap
  • Attack
    • ammunition types and immunity (old page)
    • attack multiplier (hull bonus)
    • armor (also armor piercing, etc) (old page and... wtf? this)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • Hull Types [REVAMP]
  • speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • cloaking
  • range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • scouting
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • (mobile) shield (?) (sh.bearer, riot control, ...)
  • capturable / captured on planet ownership change
  • Immunities [TODO]

AI Mechanisms

Units

Shared Units

Human Units

AI Units

Human Economical Units

Human Logistical Units

AI Economical Units

AI Devices

AI Special Military Units

  • Hunter/Killer
  • AI Carrier
  • AI Beachhead
  • AI Galactic Control Ship (Showdown Device)
  • Avenger (Plot)
  • AI Mothership (Fallen Spire)
  • Core Starship (???)

Design

[all links from the current Design Philosophy list]

Strategy Guides

[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]

Handsome List Syntax

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