Difference between revisions of "Valley 2:Pre-Beta Release Notes"

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* The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell.
 
* The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell.
 
+
* LightRocket hits for about half what it once did.
 
** Thanks to several of our alpha players for letting us know how badly these needed changing.
 
** Thanks to several of our alpha players for letting us know how badly these needed changing.
  
  
 
[[A Valley Without Wind 2 aka Valley 2]]
 
[[A Valley Without Wind 2 aka Valley 2]]

Revision as of 18:46, 14 December 2012

Alpha .701

We haven't released this version yet, we're still working on it.

  • Added 57 more slices.
    • Thanks to c4sc4, Coppermantis and zebramatt for these.
  • Fixed an image file that was throwing up errors.
    • Thanks to Misery for sending in the debug log that allowed us to track this one down.
  • The "What's New" link on the main menu now actually links to the appropriate place.
  • Now that we know everything was running sane on a couple of dozen computers in Unity 3.3 (which is what AI War and AVWW1 run), we've made the jump to Unity 4.0 for Valley2. Let us know if you see any strangeness! But this paves the way for some various features, including eventual Linux support.

Balance Changes

  • The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell.
  • LightRocket hits for about half what it once did.
    • Thanks to several of our alpha players for letting us know how badly these needed changing.


A Valley Without Wind 2 aka Valley 2