Difference between revisions of "Wiki prep area"

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*{{TBD}} [[AI War - xx|I can't find the control nodes]] link to "CTRLS" button  
 
*{{TBD}} [[AI War - xx|I can't find the control nodes]] link to "CTRLS" button  
  
*{{TBD}} [[AI War - Stats Button|The Stats Button -- What is Inside?]]
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* [[AI War - STATS Button Overview|The "STATS" Button -- What is Inside?]]
*{{TBD}} [[AI War - xx|Objectives Tab]]
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* [[AI War - STATS Button Scores|The "Scores" Tab]]
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* [[AI War - STATS Button Galaxy Stats|The "Galaxy Stats" Tab]]
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* [[AI War - STATS Button Objectives|The "Objectives" Tab]]
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* [[AI War - STATS Button Messages|The "Messages" Tab]]
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* [[AI War - STATS Button Reference|The "Reference" Tab]]
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* [[AI War - STATS Button Military|The "Military" Tab]]
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* [[AI War - STATS Button Economy|The "Economy" Tab]]
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* [[AI War - STATS Button Tecnology|The "Technology" Tab]]
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* [[AI War - STATS Button Resource Flows|The "Resource Flows" Tab]]
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* [[AI War - STATS Button Ships by Player|The "Ships by Player" Tab]]
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* [[AI War - STATS Button Types by Player|The "Types by Player" Tab]]
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{{TBD}} [[AI War - xx|Objectives Tab]]
 
*{{TBD}} [[AI War - xx|Reference Tab -- Strong vrs Weak or What kills What]] add instructions to use backwards Ie Superfort is killed by
 
*{{TBD}} [[AI War - xx|Reference Tab -- Strong vrs Weak or What kills What]] add instructions to use backwards Ie Superfort is killed by
 
*{{TBD}} [[AI War - xx|Messages Tab]]
 
*{{TBD}} [[AI War - xx|Messages Tab]]

Revision as of 17:10, 31 October 2010

Whats New in 4.0

 (based on dif from 3.xx last official version)

(in development)

Why doesn't the AI build turrets anymore? link to guardians

(in development)

Where are the strong vrs weak data link to ref tab page

(in development)

Shields are replaced by Armor

(in development)

Chance to miss is gone

(in development)

I can't find the control nodes link to "CTRLS" button 



(in development)

Objectives Tab

(in development)

Reference Tab -- Strong vrs Weak or What kills What add instructions to use backwards Ie Superfort is killed by

(in development)

Messages Tab

(in development)

Other Tabs

(in development)

Economy -- What's changedthis may need to include other energy sources like grav drills, human colonies, cryo, Zenith power

(in development)

Command station types

(in development)

Res Node Upgrades

(in development)

Engineers and Manufactories now run free

(in development)

Engineering Units don't teleport anymore (Mk3 and Exp are the exception))
  For The Enemy (Highlights)

(in development)

AI Command Stations

(in development)

Guard Posts -- More types and why

(in development)

Common Guard Post types

(in development)

Beware the Counter Strike Guard Post

(in development)

Special Forces Guard Post -- What's so special?

(in development)

Core Guard Post types

(in development) Golems: What Are Golems?

(in development) Golems: AI War - Golems need AI supply critical to know about AI supply chain or you could have a usless golem that cannot go anywhere esp on newer maps vines snake x -- mavbe a new page on Golem supply "I fixed a golem and now it says it is out of supply."

(in development) Guardians: What Are Guardians? major new section

(in development) Guardians: What does type 1 do? might just cover one or 2 special ones or refer the player to the tool tips

(in development) Guardians: What does type 2 do?

(in development)

New Structures Highlight List

(in development)

Base Game

(in development)

Expansions link to exp pages

(in development)

Raid Engines can kill you fast

(in development)

CoN Missle launchers

(in development)

AI Barracks and Carriers


(in development) What IS in the Children of Neinzul micro expansion?

(in development) When will the third expansion for AI War be coming out?

(in development)

xx

(in development)

xx

(in development)

xx

(in development)

xx

(in development)

xx

The complete 4.00 release notes

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Expansions

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Release History