AI War:Zenith Mirror

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Mirror
Mid-power main attack, but has the unique ability to reflect all incoming shots against its attackers. With its armor, can often deal out significantly more damage than it actually receives in this way.
Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected.
They also cannot reflect shots at a further range than the mirror can shoot on its own.
Part of the Zenith Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
192 Dark Matter Neutron Sniper Shots Blade Attacks Fusion Cutters

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 10 13,000 3 sec 7,800 6 58 100 3 dmg/sec 640 dmg/sec 1,497,600 Reflects Incoming Attacks All Attackers Multiplier Against This =10
II 20 13,000 3 sec 15,700 12 58 100 7 dmg/sec 1,280 dmg/sec 3,014,400 Reflects Incoming Attacks All Attackers Multiplier Against This =10
III 30 13,000 3 sec 23,500 18 58 100 10 dmg/sec 1,920 dmg/sec 4,512,000 Reflects Incoming Attacks All Attackers Multiplier Against This =10
IV 40 13,000 3 sec 31,400 24 58 100 13 dmg/sec 2,560 dmg/sec 6,028,800 Reflects Incoming Attacks All Attackers Multiplier Against This =10
V 52 13,000 3 sec 39,000 30 58 100 17 dmg/sec 3,328 dmg/sec 7,488,000 Reflects Incoming Attacks All Attackers Multiplier Against This =10

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 0 600 600 100 00:00:05 0 57,600 57,600 9,600 00:08:00
II 2,500 0 1,200 1,200 200 00:00:10 0 115,200 115,200 19,200 00:16:00
III 4,000 0 2,400 2,400 200 00:00:20 0 230,400 230,400 19,200 00:32:00
IV Adv Fac 0 3,600 3,600 200 00:00:30 0 345,600 345,600 19,200 00:48:00
V Core Fab 0 4,800 4,800 200 00:00:40 0 460,800 460,800 19,200 01:04:00

How to use in your fleet

The reflection does not prevent damage, but spawns an additional attack directed at the attacker.

If you choose to use Zenith Mirrors, be prepared to sink a lot more crystal into rebuilding them instead of your other ships. It is very weak to missiles as stated and especially to Missile Frigates, but will otherwise outfight the standard combat ships due to the reflected damage. Since all incoming damage is multiplied by 10, the cap-HP is highly misleading: Mirrors last as long as Fighters.

The exact mileage depends on whether it is worth protecting the other units in your fleetand how much crystal you'll be spending. If you want to build more Raid Starships and Plasma Siege Starships, or Spirecraft, then it'll be a good idea to stop production for a while or unlock better Crystal Harvestors.

How to counter when in the AI fleet

As the description said, Missiles and AOE attacks are not reflectable. There are many Turrets that fulfill this criteria. On the attack, some patience with Missile Frigates will get you far if you do not want to participate in an attrition war.

One wonders what happens when a Zenith Mirror attacks a Zenith Mirror...




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Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

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Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

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Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

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General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

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