https://wiki.arcengames.com/api.php?action=feedcontributions&user=199.27.129.5&feedformat=atomArcen Wiki - User contributions [en]2024-03-29T06:54:44ZUser contributionsMediaWiki 1.34.2https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach:Beginner%27s_guide&diff=25758Stars Beyond Reach:Beginner's guide2015-05-05T04:54:27Z<p>199.27.129.5: added exploration ~~~~</p>
<hr />
<div><br />
==Starting out== <br />
(awaiting a more stable version)<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
!Ways to Win<br />
|-<br />
|At the top of the GUI there is a green icon that says 0%. Click on it to see win progression.<br />
|-<br />
|Kill all the other Races<br />
|-<br />
|Dominate them in various ways (economic, political, etc) Not working yet.<br />
|-<br />
|Build one of the special ending conditions (escape into space, burn planet, merge with planet,etc)<br />
|}<br />
<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
!Guide to your Priorities List for 0.800<br />
|-<br />
|Priority 1 is money. Build Banks.<br />
|-<br />
|Priority 2 is police. Build a police adjacent to the bank.<br />
|-<br />
|Priority 3 is Housing, Restaurants, Farms, and Water.<br />
|-<br />
|Priority 4 is Health Care and Pollution Management. <br />
|-<br />
|Priority 5 is avoid factories and resource gathering until you have diplomatic contacts to make it work.<br />
|-<br />
|Repeat until you need encounter the enemy, then build defenses and offenses as desired.<br />
|}<br />
<br />
==Problems==<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
! Issue!!Tips for 0.800<br />
|-<br />
|No Money || Build Banks, build Police around Banks. Be very careful with the crime generated.<br />
|-<br />
|Too Much Pollution || Wind blows smog to the right. Try to build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. <br />
|-<br />
|Too Much Litter || Build Dumps, quickly. Disable or bulldoze your resource extractors.<br />
|-<br />
|Too Much Crime || Crime is very serious. It will cause riots and end up with many people dying. Build Police so that every building is within the radius of a Police or Riot Police (Parks might work). It is the total police versus total crime that triggers riots. Build overlapping Riot Police to cover your high crime buildings (Banks, Stock Exchanges, International Banks, Air Cargo Bays, Linguistic Centers). Keep pollution and litter under control. If you have any buildings outside of police protection, they will generate massive amounts of crime. Disable or bulldoze crime causes if necessary to keep things under control.<br />
|-<br />
|Too Much Disease || You may die. Build Hospitals and Trauma centers to cure individuals. Control + Click on the city center to open the disease menu. Quarantines, Genetic Scanning, and Toxic Screens only work on the appropriate type of disease. Try researching to Epidemiology and building the Disease Center. <br />
|-<br />
|Too Much Planetary Hatred || Build Shrines.<br />
|-<br />
|No Meals || You need Farms, Water, and Restaurants.<br />
|-<br />
|No Crops || Build Farms.<br />
|-<br />
|No Restaurants || Build Restaurants.<br />
|-<br />
|No Water || Build Water Wells.<br />
|-<br />
|No Defense || Build Anti-Air and Guard Posts.<br />
|-<br />
|No Attackers || Build Barracks, Missiles, Sea Ports, and Coast Guard. Be mindful of Planet hatred.<br />
|-<br />
|No Building Slots || Build an Engineer.<br />
|-<br />
|Need to Explore || Build a Exploration Camp & Sonar<br />
|-<br />
|No Current Problems || Don't believe it for a second. You need to stop problems before they happen. Use the different overlays to keep track of upcoming problems and identify hot spots of trouble.<br />
|- <br />
|Terraforming || You have research the technology to get the full options. <br />
|-<br />
|Create New City || Build a teleporter, Helipad, or Air Cargo Bay away from your current city. Then place an adjacent Civic Center.<br />
|}</div>199.27.129.5https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach:Races&diff=25742Stars Beyond Reach:Races2015-05-04T02:23:03Z<p>199.27.129.5: Boarine trash production ~~~</p>
<hr />
<div>There are fourteen races in [[Stars Beyond Reach]]. Of these, eight are human playable, six are computer only. All races are useable by the computer, but behave very differently when outside player control.<br />
<br />
Of these races, eleven are returning from previous games, while three are original to Stars Beyond Reach.<br />
<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
! Race Name!!Description!!First appearance!!Playable?!!Key Details<br />
|-<br />
|[[Stars Beyond Reach:Acutians|Acutians]]||Cut-throat robot capitalists, would slit mother's throat for a nickle if they hadn't already sold her. ||The Last Federation|| No ||Massive polluters, try to avoid being downwind. Very aggressive.<br />
|-<br />
|[[Stars Beyond Reach:Andors|Andors]]||Ethical synthetic race spreading good on the planet. Sometimes this entails helping the weak. Other times this involves smiting the strong.||The Last Federation|| No ||Not very aggressive. Immune to pollution concerns, do not produce much.<br />
|-<br />
|[[Stars Beyond Reach:Boarines|Boarines]]||Ice dwellers who cannot stand other people. Slow to anger and slower to calm when enraged.||The Last Federation|| Yes ||50% helipad attack strength. One type of terraforming terrain. Poor optimal temperatures. 110% trash production.<br />
|-<br />
|[[Stars Beyond Reach:Burlusts|Burlusts]]||Like war. No, they LOVE war. And chocolate. Communication typically results in combat no matter the topic. ||The Last Federation|| Yes ||Very aggressive. Infinite repair points.<br />
|-<br />
|[[Stars Beyond Reach:Evucks|Evucks]]||As secretive as they are paranoid, they have excellent espionage equipment that they will not hesitate to turn towards terrorism if given reason. ||The Last Federation|| Yes ||Very aggressive. Massive polluters.<br />
|-<br />
|[[Stars Beyond Reach:Fenyn|Fenyn]]||Environmentally concerned and tuned in to the natural world. That includes the law of the jungle. ||Stars Beyond Reach|| Yes ||Hazmats are less effective. Terraformed terrain scrubs pollution.<br />
|-<br />
|[[Stars Beyond Reach:Krolin|Krolin]]||Despotic hardshelled race fiercely defensive of what is theirs. They may consider the entire planet theirs. ||Stars Beyond Reach|| Yes ||Lobster power<br />
|-<br />
|[[Stars Beyond Reach:Neinzul|Neinzul]]||Short lived insect race with a collective memory. Limited lifespans make haste a virtue.||AI War|| No ||<br />
|-<br />
|[[Stars Beyond Reach:Peltians|Peltians]]||Rustic and comically weak, they compensate with exceptional ballistics. ||The Last Federation|| Yes || 90% effective ground troops, make up the deficit with numbers. Extremely powerful missiles.<br />
|-<br />
|[[Stars Beyond Reach:Skylaxians|Skylaxians]]||Techno-diplomats above average in all fields. Their sense of honor can make them steadfast allies or difficult foes.||The Last Federation|| Yes ||<br />
|-<br />
|[[Stars Beyond Reach:Spire|Spire]]||Technologically superior and proud of it, they share secret knowledge when properly incentivized. ||AI War|| No ||<br />
|-<br />
|[[Stars Beyond Reach:Thoraxians|Thoraxians]]||Hive mind under a single queen, with no regard for individual life. Current Hand of the Planet. ||The Last Federation|| No ||Strongest ground soldiers possible. Terror is always an appropriate response.||<br />
|-<br />
|[[Stars Beyond Reach:Yali|Yali]]||An enlightened race of ophidians who seek further wisdom. Very fond of water. ||Stars Beyond Reach|| No ||<br />
|-<br />
|[[Stars Beyond Reach:Zenith|Zenith]]||Remnants of an ancient civilization. The structures they build are Zenith individuals, "staffed" by servitor races.||AI War|| Yes ||<br />
|}<br />
<br />
===Differences between Player and AI Races===<br />
In Stars Beyond Reach there is a difference if a player controls a race or the AI. The most significant difference is that regardles of which race the player chooses, he always has access the same technology tree and buildings. Some social skills however might change related to the race.<br />
AI races have access to race related buildings that change both the appearance and funtionality of specific buildings. This means also that AI races play a little different compared to the player. Some buildings share the same function, even if they look different.<br />
Races controlled from the Ai behave also a little different compared if the player would control the same race. <br />
[[category:Stars Beyond Reach]]</div>199.27.129.5https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach:Races&diff=25725Stars Beyond Reach:Races2015-05-02T16:47:25Z<p>199.27.129.5: Added some racial characteristics ~~~</p>
<hr />
<div>There are fourteen races in [[Stars Beyond Reach]]. Of these, eight are human playable, six are computer only. All races are useable by the computer, but behave very differently when outside player control.<br />
<br />
Of these races, eleven are returning from previous games, while three are original to Stars Beyond Reach.<br />
<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
! Race Name!!Description!!First appearance!!Playable?!!Key Details<br />
|-<br />
|[[Stars Beyond Reach:Acutians|Acutians]]|| ||The Last Federation|| No ||Massive Polluters. If you are downwind, it will come for you. Very Aggressive.<br />
|-<br />
|[[Stars Beyond Reach:Andors|Andors]]|| ||The Last Federation|| No ||Not very Aggressive. Immune to Pollution.<br />
|-<br />
|[[Stars Beyond Reach:Boarines|Boarines]]|| ||The Last Federation|| Yes ||50% Helipad Attack Strength. One type of terraforming terrain. Poor Optimal Temperature<br />
|-<br />
|[[Stars Beyond Reach:Burlusts|Burlusts]]|| ||The Last Federation|| Yes ||Very Aggressive. Infinite repair points.<br />
|-<br />
|[[Stars Beyond Reach:Evucks|Evucks]]|| ||The Last Federation|| Yes ||Very Aggressive. Massive Polluters.<br />
|-<br />
|[[Stars Beyond Reach:Fenyn|Fenyn]]|| ||Stars Beyond Reach|| Yes ||Hazmats are 40% effect. Terraforming Terrain has pollution scrubbing.<br />
|-<br />
|[[Stars Beyond Reach:Krolin|Krolin]]|| ||Stars Beyond Reach|| Yes ||Lobster Power<br />
|-<br />
|[[Stars Beyond Reach:Neinzul|Neinzul]]|| ||AI War|| No ||<br />
|-<br />
|[[Stars Beyond Reach:Peltians|Peltians]]|| ||The Last Federation|| Yes || 90% less effective Ground troops. 400% more Troops.<br />
|-<br />
|[[Stars Beyond Reach:Skylaxians|Skylaxians]]|| ||The Last Federation|| Yes ||<br />
|-<br />
|[[Stars Beyond Reach:Spire|Spire]]|| ||AI War|| No ||<br />
|-<br />
|[[Stars Beyond Reach:Thoraxians|Thoraxians]]|| ||The Last Federation|| No ||Very Aggressive.||<br />
|-<br />
|[[Stars Beyond Reach:Yali|Yali]]|| ||Stars Beyond Reach|| No ||<br />
|-<br />
|[[Stars Beyond Reach:Zenith|Zenith]]|| ||AI War|| Yes ||<br />
|}<br />
<br />
===Differences between Player and AI Races===<br />
In Stars Beyond Reach there is a difference if a player controls a race or the AI. The most significant difference is that regardles of which race the player chooses, he always has access the same technology tree and buildings. Some social skills however might change related to the race.<br />
AI races have access to race related buildings that change both the appearance and funtionality of specific buildings. This means also that AI races play a little different compared to the player. Soem core buildings are however always the same only the look is different.<br />
Races controlled from the Ai behave also a little different compared if the player would control the same race. <br />
[[category:Stars Beyond Reach]]</div>199.27.129.5https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach:Beginner%27s_guide&diff=25434Stars Beyond Reach:Beginner's guide2015-04-24T15:12:43Z<p>199.27.129.5: pollution strategy modification ~~~</p>
<hr />
<div><br />
==Starting out== <br />
(awaiting a more stable version)<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
!Ways to Win<br />
|-<br />
|At the top of the GUI there is a green icon that says 0%. Click on it to see win progression.<br />
|-<br />
|Kill all the other Races<br />
|-<br />
|Dominate them in various ways (economic, political, etc) Not working yet.<br />
|-<br />
|Build one of the special ending conditions (escape into space, burn planet, merge with planet,etc)<br />
|}<br />
<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
!Guide to your Priorities List for 0.800<br />
|-<br />
|Priority 1 is money. Build Banks.<br />
|-<br />
|Priority 2 is police. Build a police adjacent to the bank.<br />
|-<br />
|Priority 3 is Housing, Restaurants, Farms, and Water.<br />
|-<br />
|Priority 4 is Health Care and Pollution Management. <br />
|-<br />
|Priority 5 is avoid factories and resource gathering until you have diplomatic contacts to make it work.<br />
|-<br />
|Repeat until you need encounter the enemy, then build defenses and offenses as desired.<br />
|}<br />
<br />
==Problems==<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
! Issue!!Tips for 0.800<br />
|-<br />
|No Money || Build Banks, build Police around Banks. Be very careful with the crime generated.<br />
|-<br />
|Too Much Pollution || Wind blows smog to the right. Try to build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. <br />
|-<br />
|Too Much Litter || Build Dumps, quickly. Disable or bulldoze your resource extractors.<br />
|-<br />
|Too Much Crime || Crime is very serious. It will cause riots and end up with many people dying. Build Police so that every building is within the radius of a Police or Riot Police (Parks might work). It is the total police versus total crime that triggers riots. Build overlapping Riot Police to cover your high crime buildings (Banks, Stock Exchanges, International Banks, Air Cargo Bays, Linguistic Centers). Keep pollution and litter under control. If you have any buildings outside of police protection, they will generate massive amounts of crime. Disable or bulldoze crime causes if necessary to keep things under control.<br />
|-<br />
|Too Much Disease || You may die. Build Hospitals and Trauma centers to cure individuals. Control + Click on the city center to open the disease menu. Quarantines, Genetic Scanning, and Toxic Screens only work on the appropriate type of disease. Try researching to Epidemiology and building the Disease Center. <br />
|-<br />
|Too Much Planetary Hatred || Build Shrines.<br />
|-<br />
|No Meals || You need Farms, Water, and Restaurants.<br />
|-<br />
|No Crops || Build Farms.<br />
|-<br />
|No Restaurants || Build Restaurants.<br />
|-<br />
|No Water || Build Water Wells.<br />
|-<br />
|No Defense || Build Anti-Air and Guard Posts.<br />
|-<br />
|No Attackers || Build Barracks, Missiles, Sea Ports, and Coast Guard. Be mindful of Planet hatred.<br />
|-<br />
|No Building Slots || Build an Engineer.<br />
|-<br />
|No Current Problems || Don't believe it for a second. You need to stop problems before they happen. Use the different overlays to keep track of upcoming problems and identify hot spots of trouble.<br />
|- <br />
|Terraforming || You have research the technology to get the full options. <br />
|-<br />
|Create New City || Build a teleporter, Helipad, or Air Cargo Bay away from your current city. Then place an adjacent Civic Center.<br />
|}</div>199.27.129.5https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach:Beginner%27s_guide&diff=25433Stars Beyond Reach:Beginner's guide2015-04-24T15:10:32Z<p>199.27.129.5: Added Goal information for new testers ~~~</p>
<hr />
<div><br />
==Starting out== <br />
(awaiting a more stable version)<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
!Ways to Win<br />
|-<br />
|At the top of the GUI there is a green icon that says 0%. Click on it to see win progression.<br />
|-<br />
|Kill all the other Races<br />
|-<br />
|Dominate them in various ways (economic, political, etc) Not working yet.<br />
|-<br />
|Build one of the special ending conditions (escape into space, burn planet, merge with planet,etc)<br />
|}<br />
<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
!Guide to your Priorities List for 0.800<br />
|-<br />
|Priority 1 is money. Build Banks.<br />
|-<br />
|Priority 2 is police. Build a police adjacent to the bank.<br />
|-<br />
|Priority 3 is Housing, Restaurants, Farms, and Water.<br />
|-<br />
|Priority 4 is Health Care and Pollution Management. <br />
|-<br />
|Priority 5 is avoid factories and resource gathering until you have diplomatic contacts to make it work.<br />
|-<br />
|Repeat until you need encounter the enemy, then build defenses and offenses as desired.<br />
|}<br />
<br />
==Problems==<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
! Issue!!Tips for 0.800<br />
|-<br />
|No Money || Build Banks, build Police around Banks. Be very careful with the crime generated.<br />
|-<br />
|Too Much Pollution || Wind blows smog to the right. Only build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. <br />
|-<br />
|Too Much Litter || Build Dumps, quickly. Disable or bulldoze your resource extractors.<br />
|-<br />
|Too Much Crime || Crime is very serious. It will cause riots and end up with many people dying. Build Police so that every building is within the radius of a Police or Riot Police (Parks might work). It is the total police versus total crime that triggers riots. Build overlapping Riot Police to cover your high crime buildings (Banks, Stock Exchanges, International Banks, Air Cargo Bays, Linguistic Centers). Keep pollution and litter under control. If you have any buildings outside of police protection, they will generate massive amounts of crime. Disable or bulldoze crime causes if necessary to keep things under control.<br />
|-<br />
|Too Much Disease || You may die. Build Hospitals and Trauma centers to cure individuals. Control + Click on the city center to open the disease menu. Quarantines, Genetic Scanning, and Toxic Screens only work on the appropriate type of disease. Try researching to Epidemiology and building the Disease Center. <br />
|-<br />
|Too Much Planetary Hatred || Build Shrines.<br />
|-<br />
|No Meals || You need Farms, Water, and Restaurants.<br />
|-<br />
|No Crops || Build Farms.<br />
|-<br />
|No Restaurants || Build Restaurants.<br />
|-<br />
|No Water || Build Water Wells.<br />
|-<br />
|No Defense || Build Anti-Air and Guard Posts.<br />
|-<br />
|No Attackers || Build Barracks, Missiles, Sea Ports, and Coast Guard. Be mindful of Planet hatred.<br />
|-<br />
|No Building Slots || Build an Engineer.<br />
|-<br />
|No Current Problems || Don't believe it for a second. You need to stop problems before they happen. Use the different overlays to keep track of upcoming problems and identify hot spots of trouble.<br />
|- <br />
|Terraforming || You have research the technology to get the full options. <br />
|-<br />
|Create New City || Build a teleporter, Helipad, or Air Cargo Bay away from your current city. Then place an adjacent Civic Center.<br />
|}</div>199.27.129.5https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach:Beginner%27s_guide&diff=25405Stars Beyond Reach:Beginner's guide2015-04-23T01:39:50Z<p>199.27.129.5: Added general guide~~~</p>
<hr />
<div><br />
==Starting out== <br />
(awaiting a more stable version)<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
!Priority List for 0.800<br />
|-<br />
|Priority 1 is money. Build Banks.<br />
|-<br />
|Priority 2 is police. Build a police adjacent to the bank.<br />
|-<br />
|Priority 3 is Housing, Restaurants, Farms, and Water.<br />
|-<br />
|Priority 4 is Health Care and Pollution Management. <br />
|-<br />
|Priority 5 is avoid factories and resource gathering until you have diplomatic contacts to make it work.<br />
|-<br />
|Repeat until you need encounter the enemy, then build defenses and offenses as desired.<br />
|}<br />
<br />
==Problems==<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
! Issue!!Tips for 0.800<br />
|-<br />
|No Money || Build Banks, build Police around Banks. Be very careful with the crime generated.<br />
|-<br />
|Too Much Pollution || Wind blows smog to the right. Only build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. <br />
|-<br />
|Too Much Litter || Build Dumps, quickly. Disable or bulldoze your resource extractors.<br />
|-<br />
|Too Much Crime || Crime is very serious. It will cause riots and end up with many people dying. Build Police so that every building is within the radius of a Police or Riot Police (Parks might work). It is the total police versus total crime that triggers riots. Build overlapping Riot Police to cover your high crime buildings (Banks, Stock Exchanges, International Banks, Air Cargo Bays, Linguistic Centers). Keep pollution and litter under control. If you have any buildings outside of police protection, they will generate massive amounts of crime. Disable or bulldoze crime causes if necessary to keep things under control.<br />
|-<br />
|Too Much Disease || You may die. Build Hospitals and Trauma centers to cure individuals. Control + Click on the city center to open the disease menu. Quarantines, Genetic Scanning, and Toxic Screens only work on the appropriate type of disease. Try researching to Epidemiology and building the Disease Center. <br />
|-<br />
|Too Much Planetary Hatred || Build Shrines.<br />
|-<br />
|No Meals || You need Farms, Water, and Restaurants.<br />
|-<br />
|No Crops || Build Farms.<br />
|-<br />
|No Restaurants || Build Restaurants.<br />
|-<br />
|No Water || Build Water Wells.<br />
|-<br />
|No Defense || Build Anti-Air and Guard Posts.<br />
|-<br />
|No Attackers || Build Barracks, Missiles, Sea Ports, and Coast Guard. Be mindful of Planet hatred.<br />
|-<br />
|No Building Slots || Build an Engineer.<br />
|-<br />
|No Current Problems || Don't believe it for a second.<br />
|- <br />
|Terraforming || You have research the technology to get the full options. <br />
|-<br />
|Create New City || Build a teleporter, Helipad, or Air Cargo Bay away from your current city. Then place an adjacent Civic Center.<br />
|}</div>199.27.129.5https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach:Beginner%27s_guide&diff=25404Stars Beyond Reach:Beginner's guide2015-04-23T01:36:35Z<p>199.27.129.5: Added general guide~~~</p>
<hr />
<div><br />
==Starting out== <br />
(awaiting a more stable version)<br />
Priority 1 is money. Build Banks.<br />
Priority 2 is police. Build a police adjacent to the bank.<br />
Priority 3 is Housing, Restaurants, Farms, and Water.<br />
Priority 4 is Health Care and Pollution Management. <br />
Priority 5 is avoid factories and resource gathering until you have diplomatic contacts to make it work.<br />
Repeat until you need encounter the enemy, the build defenses and offenses as desired.<br />
<br />
==Problems==<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
! Issue!!Tips for 0.800<br />
|-<br />
|No Money || Build Banks, build Police around Banks. Be very careful with the crime generated.<br />
|-<br />
|Too Much Pollution || Wind blows smog to the right. Only build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. <br />
|-<br />
|Too Much Litter || Build Dumps, quickly. Disable or bulldoze your resource extractors.<br />
|-<br />
|Too Much Crime || Crime is very serious. It will cause riots and end up with many people dying. Build Police so that every building is within the radius of a Police or Riot Police (Parks might work). It is the total police versus total crime that triggers riots. Build overlapping Riot Police to cover your high crime buildings (Banks, Stock Exchanges, International Banks, Air Cargo Bays, Linguistic Centers). Keep pollution and litter under control. If you have any buildings outside of police protection, they will generate massive amounts of crime. Disable or bulldoze crime causes if necessary to keep things under control.<br />
|-<br />
|Too Much Disease || You may die. Build Hospitals and Trauma centers to cure individuals. Control + Click on the city center to open the disease menu. Quarantines, Genetic Scanning, and Toxic Screens only work on the appropriate type of disease. Try researching to Epidemiology and building the Disease Center. <br />
|-<br />
|Too Much Planetary Hatred || Build Shrines.<br />
|-<br />
|No Meals || You need Farms, Water, and Restaurants.<br />
|-<br />
|No Crops || Build Farms.<br />
|-<br />
|No Restaurants || Build Restaurants.<br />
|-<br />
|No Water || Build Water Wells.<br />
|-<br />
|No Defense || Build Anti-Air and Guard Posts.<br />
|-<br />
|No Attackers || Build Barracks, Missiles, Sea Ports, and Coast Guard. Be mindful of Planet hatred.<br />
|-<br />
|No Building Slots || Build an Engineer.<br />
|-<br />
|No Current Problems || Don't believe it for a second.<br />
|- <br />
|Terraforming || You have research the technology to get the full options. <br />
|-<br />
|Create New City || Build a teleporter, Helipad, or Air Cargo Bay away from your current city. Then place an adjacent Civic Center.<br />
|}</div>199.27.129.5https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach:Beginner%27s_guide&diff=25403Stars Beyond Reach:Beginner's guide2015-04-23T01:33:18Z<p>199.27.129.5: /* Problems */ Updated ~~~</p>
<hr />
<div><br />
==Starting out== <br />
(awaiting a more stable version)<br />
<br />
==Problems==<br />
{|class="wikitable" border="1" cellpadding="1" "<br />
! Issue!!Tips for 0.800<br />
|-<br />
|No Money || Build Banks, build Police around Banks. Be very careful with the crime generated.<br />
|-<br />
|Too Much Pollution || Wind blows smog to the right. Only build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. <br />
|-<br />
|Too Much Litter || Build Dumps, quickly. Disable or bulldoze your resource extractors.<br />
|-<br />
|Too Much Crime || Crime is very serious. It will cause riots and end up with many people dying. Build Police so that every building is within the radius of a Police or Riot Police (Parks might work). It is the total police versus total crime that triggers riots. Build overlapping Riot Police to cover your high crime buildings (Banks, Stock Exchanges, International Banks, Air Cargo Bays, Linguistic Centers). Keep pollution and litter under control. If you have any buildings outside of police protection, they will generate massive amounts of crime. Disable or bulldoze crime causes if necessary to keep things under control.<br />
|-<br />
|Too Much Disease || You may die. Build Hospitals and Trauma centers to cure individuals. Control + Click on the city center to open the disease menu. Quarantines, Genetic Scanning, and Toxic Screens only work on the appropriate type of disease. Try researching to Epidemiology and building the Disease Center. <br />
|-<br />
|Too Much Planetary Hatred || Build Shrines.<br />
|-<br />
|No Meals || You need Farms, Water, and Restaurants.<br />
|-<br />
|No Crops || Build Farms.<br />
|-<br />
|No Restaurants || Build Restaurants.<br />
|-<br />
|No Water || Build Water Wells.<br />
|-<br />
|No Defense || Build Anti-Air and Guard Posts.<br />
|-<br />
|No Attackers || Build Barracks, Missiles, Sea Ports, and Coast Guard. Be mindful of Planet hatred.<br />
|-<br />
|No Building Slots || Build an Engineer.<br />
|-<br />
|No Current Problems || Don't believe it for a second.<br />
|- <br />
|Terraforming || You have research the technology to get the full options. <br />
|-<br />
|Create New City || Build a teleporter, Helipad, or Air Cargo Bay away from your current city. Then place an adjacent Civic Center.<br />
|}</div>199.27.129.5https://wiki.arcengames.com/index.php?title=Stars_Beyond_Reach_talk:Stars_Beyond_Reach&diff=25383Stars Beyond Reach talk:Stars Beyond Reach2015-04-22T14:30:41Z<p>199.27.129.5: Request to create more pages for SBR ~~~</p>
<hr />
<div>== Welcome. ==<br />
<br />
Hi there. You can say or answer things in a section or start a new one. There's also [http://www.arcengames.com/forums/index.php/topic,17278.0.html a forum topic]. The biggest thing you should avoid is changing the statements of others in discussions, like in this one. Text that's not behind the scenes but in articles themselves, as in lists of building types or game options or starting conditions, etc., is allowed and ''expected'' to be changed (and shouldn't therefore be signed). --[[User:Kizor|Kizor]] ([[User talk:Kizor|talk]]) 17:41, 12 April 2015 (CDT)<br />
:You can use intendation (like on this line) to show who you're replying to, and sign with <nowiki>--~~~~</nowiki> --[[User:Kizor|Kizor]] ([[User talk:Kizor|talk]]) 17:47, 12 April 2015 (CDT)<br />
:Can someone create a SBR FAQ/Guide/whatever set of pages? Here is starter content to be moved over. [[Special:Contributions/199.27.129.5|199.27.129.5]]<br />
<br />
Rather than post this in the forum where people will read it and become nonblind testers, I'm sticking it here. If you guys want to move, use, edit, whatever it. Feel free. Consider it the start of a beginings quick guide to SBR and refer people to it when they have trouble getting running.<br />
<br />
No Money - Build Banks, Build Police around Banks.<br />
Too Much Pollution - Wind blows smog to the right. Only build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. <br />
Too Much Liter - Build Dumps, quickly. Disable or bulldoze your resource extractors.<br />
Too Much Crime - You are probably going to die. Build overlapping police, bulldoze or disable pollution and litter creating buildings. Otherwise reload. Build police so that every building is within the radius of a police. It is the total police versus total crime that triggers riots. Pollution and litter will cause huge amounts of crime, so have extra police power.<br />
Too Much Disease - You are probably going to die. Try researching to Disease Treatment and build the disease building. Otherwise reload.<br />
Too Much Planetary Hatred - Build Shrines.<br />
No Meals - You need Farms, Water, and Restaurants.<br />
No Crops - Build Farms<br />
No Restaurants - Build Restaurants<br />
No Water - Build Water Wells<br />
No Defense - Build Anti-Air and Guard Posts<br />
No Attackers - Build Barracks, Missiles, Sea Ports, and Coast Guard. Bemindful of Planet hatred.<br />
<br />
No Current Problems - Don't believe it for a second.<br />
Use the different overlays to keep track of upcoming problems and identify hot spots of trouble.<br />
No Building Slots - Build an Engineer.<br />
You need to stop problems before they happen. <br />
You need 10-20k income, build banks. <br />
You need 1-3 Police around each bank.<br />
You need 1-2 engineers.<br />
Try to neutralize pollution by using Hazmats. Overlapping coverage is necessary.<br />
Higher level buildings produce pollution.<br />
Build Dumps when you are are halfway to your maximum incinerator volume.<br />
Build a Graveyard around 1k population.<br />
When expanding, build electricity, water, food, and restaurants before you build housing.</div>199.27.129.5