HotM:Aggro Of All Sorts

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Intro

Aggro, in a broad sense in this and other games means:

  • That a specific enemy unit is aware of one of your units.
  • That that enemy unit desires to attack your unit.

There is substantial nuance on both the "being aware of your unit" and "desiring to attack your unit" points, so this is where the rest of this article comes in.

Awareness Of Units

Positive (Lack Of) Awareness

Both you and enemies are mutually blind of each other a vast majority of the time. Here's what's up with that.

Blending In And Other Methods Of Being In Sight

Many times, a unit of yours will be blending in. This may be because:

  • There are other android or vehicle models that look just like them, and nothing they are doing is abnormal for similar units of that type.
  • They look unusual, but they are wearing a hoodie over their scary features.
  • They look unusual, but humans find them so adorable that they are not concerned by their presence. (Adorable perk)
  • They are keeping to the shadows, and so people don't really see them clearly (Shadowdweller perk)
  • They seem like they're supposed to be there (Authoritative perk)
  • They are a convincing Synthetic human, and thus they just look like some random person.

In all of these cases, these are fairly passive methods of blending in to the environment. Humans and enemies and so forth see this unit, but do not pay it any mind.

How This Applies In Reverse

The streets are crowded with humans and vehicles, and the airspace is also very busy. You will often see enemies (or allies) "materialize" out of nowhere. This is actually just you becoming aware of them, as they no longer blend into the crowd. There's so much going on in this city that your machine perception just filters the bulk of it out. This is rather similar to how the humans perceive most of your units, most of the time; your units are just blending in by nature.

Active Cloaking Or Liquid Metal

There are some options that you can activate on certain units, which make them invisible even if an enemy was looking straight at them a moment before. These include:

  • They are cloaked, and thus literally invisible.
  • They have turned to liquid metal, and have spread themselves thin in the environment -- and thus are effectively invisible.

Neutral Awareness

If a unit has no perks at all, such that it's not blending in for example, then it's something that is a noticeable unit.

If you choose the Defiant stance, then any of your units will reveal themselves in an aggressive manner. Suddenly that adorable Sledge is not so adorable. Suddenly that CombatUnit is noticeably strange compared to all the rest on the streets. Etc.

In other cases, it's because a unit is simply unfamiliar, but it's not outright terrifying to people. So "that specific mech is some sort of new model, but it's just standing there, and new models do happen from time to time. I wonder who manufactures that?"

Negative Awareness

There are some units that draw immediate negative attention from basically everyone. The most common reason is that they are Innately Alarming.

This basically means that anyone who is in range of that unit and has a weapon probably wants to shoot them. If you have explicit allies, obviously this does not apply to them. But it does apply to normally-passive guards firing over the walls in a manner they normally would not do (more on that later).