Difference between revisions of "HotM:After NextFest"

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* Inspect mode now only draws the floors of buildings if you're in either the structure lens or the scavenge lens.
 
* Inspect mode now only draws the floors of buildings if you're in either the structure lens or the scavenge lens.
 +
 +
* Vehicles and mechs no longer say "squad of," which was confusing, but now say "crew of," which is actually accurate.
 +
** Thanks to Cel for suggesting.
  
 
== Prior Release Notes ==
 
== Prior Release Notes ==

Revision as of 21:38, 17 June 2024

Reporting Bugs

  • Any bugs or requests should go to our mantis bugtracker
    • If you need to submit log files, those can generally be found under your PlayerData/Logs folder in the folder your game is installed in. The most relevant one is called HeartoftheMachineLog.txt. You can send us the whole thing, or just strip out relevant parts.
    • In rare cases, mainly if your entire game crashes (that almost never happens), we will need your unity player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here:
      • Windows: C:\Users\username\AppData\LocalLow\Arcen Games, LLC\Heart of the Machine\Player.log
      • macOS: ~/Library/Logs/Arcen Games, LLC/Heart of the Machine/Player.log
      • Linux: ~/.config/unity3d/Arcen Games, LLC/Heart of the Machine/Player.log

0.548

(Not Yet Released)

  • Added outlines of units that show through buildings if they are being occluded by buildings. It makes your own units, and npcs of various sorts, easier to find.
    • Also added in the ability to hold the Ctrl key to make all units glow those colors when not being occluded. I still want to refine that a bit more, but it's very helpful when trying to quickly find your units.
    • Thanks to Puffin, Cblln, and lordtrogg for suggesting various elements around this.
  • Painstakingly got the outline shaders to work even better. There were a bunch of funky edge cases where they would show various NaN pixel distortions or just not appear at all, because of the nature of the zbuffer not being super precise.
    • I wound up having to make one of the variants (the kind that only shows if the shader is behind something) work on one camera, and the other kind (the kind if you hold Ctrl) show up on a higher camera in the stack, in order to make all of the cases actually work.
  • Added a new Use High Visibility Unit Colors option to the accessibility section of the game tab.
    • Normally only shown when you hold the Inspect key. Enemies glow bright red, your units bright gold, semi-allies-or-better bright blue, and guard units and secondary units a dimmer purple.
  • Inspect mode now only draws the floors of buildings if you're in either the structure lens or the scavenge lens.
  • Vehicles and mechs no longer say "squad of," which was confusing, but now say "crew of," which is actually accurate.
    • Thanks to Cel for suggesting.

Prior Release Notes

After The Transformation