Difference between revisions of "Template:AIWarRefNav"

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(+Ancient Shadows)
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! scope="row" align="center" | Game Content
 
! scope="row" align="center" | Game Content
| scope="col" align="center" colspan="2" | [[AI War Base Game]] ♦ [[AI War Expansion 1: Zenith Remnant|Expansion Pack 1: The Zenith Remnant]] <br/> [[AI War Expansion 2: Children of Neinzul|Expansion 2: Children of Neinzul]] [[AI War Expansion 3: Light of the Spire|Expansion 3: Light of the Spire]] ♦ [[AI_War_-_Current_Post-6.000_Beta|Latest Patches post 6.0]]
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| scope="col" align="center" colspan="2" | [[AI War Base Game]] ♦ [[AI War Expansion 1: Zenith Remnant|Expansion 1: The Zenith Remnant]] [[AI War Expansion 2: Children of Neinzul|Expansion 2: Children of Neinzul]]<br/>[[AI War Expansion 3: Light of the Spire|Expansion 3: Light of the Spire]] ♦ [[AI War - Ancient Shadows|Expansion 4: Ancient Shadows]] ♦ [[AI_War_-_Current_Post-6.000_Beta|Latest patches post 6.0]]
 
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! scope="row" align="center" | [[AI War Getting Started#Getting Started|Getting Started]]
 
! scope="row" align="center" | [[AI War Getting Started#Getting Started|Getting Started]]

Revision as of 01:07, 19 November 2012




AI War Wiki Home - AI War Reference Section - AI War Strategies Section
Game Content AI War Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsLatest patches post 6.0
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (Help! What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads)
Minor Factions Human Colony RebellionsHuman MaraudersHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)



Navigation page that should be on all pages in the reference section.