Difference between revisions of "Valley 2:Pre-Beta Release Notes"
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* Fixed some slices that were causing rooms to be impassible. | * Fixed some slices that were causing rooms to be impassible. | ||
** Thanks to c4sc4 for one specific case, and to Misery, who's save pointed to a bit more widespread issue. | ** Thanks to c4sc4 for one specific case, and to Misery, who's save pointed to a bit more widespread issue. | ||
+ | |||
+ | * The way that the dispatch mission results are now reported is that one of the surviving members of the party you send out actually makes an in-character report. We'd always planned on doing this, but hadn't quite had time to fully flesh that out before the first alpha. | ||
+ | ** If NONE of the members of the party you send out survive, then you get a different message informing you of their mass death... | ||
===Balance Changes=== | ===Balance Changes=== |
Revision as of 08:46, 15 December 2012
Alpha .701
We haven't released this version yet, we're still working on it.
- Added 57 more slices.
- Thanks to c4sc4, Coppermantis and zebramatt for these.
- Fixed an image file that was throwing up errors.
- Thanks to Misery for sending in the debug log that allowed us to track this one down.
- The "What's New" link on the main menu now actually links to the appropriate place.
- We managed to waste 18 man-hours chasing Unity 4.0 support (and thus Linux support), but ran into intractable performance problems with load times. Sigh.
- The default gamepad controls are actually now sane.
- Fixed a bug with the notes-to-self popup coming up about the first windstorm generator even at the end of purified regions. Oops. ;)
- Fixed some slices that were causing rooms to be impassible.
- Thanks to c4sc4 for one specific case, and to Misery, who's save pointed to a bit more widespread issue.
- The way that the dispatch mission results are now reported is that one of the surviving members of the party you send out actually makes an in-character report. We'd always planned on doing this, but hadn't quite had time to fully flesh that out before the first alpha.
- If NONE of the members of the party you send out survive, then you get a different message informing you of their mass death...
Balance Changes
- The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell.
- LightRocket hits for about half what it once did.
- Thanks to several of our alpha players for letting us know how badly these needed changing.
- Clinging Nettles has been nerfed some.
- There were several reports of this, thanks to everyone who mentioned it.