Difference between revisions of "Valley 2:Pre-Beta Release Notes"

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* Fixed some slices that were causing rooms to be impassible.
 
* Fixed some slices that were causing rooms to be impassible.
 
** Thanks to c4sc4 for one specific case, and to Misery, who's save pointed to a bit more widespread issue.
 
** Thanks to c4sc4 for one specific case, and to Misery, who's save pointed to a bit more widespread issue.
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 +
* The way that the dispatch mission results are now reported is that one of the surviving members of the party you send out actually makes an in-character report.  We'd always planned on doing this, but hadn't quite had time to fully flesh that out before the first alpha.
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** If NONE of the members of the party you send out survive, then you get a different message informing you of their mass death...
  
 
===Balance Changes===
 
===Balance Changes===

Revision as of 08:46, 15 December 2012

Alpha .701

We haven't released this version yet, we're still working on it.

  • Added 57 more slices.
    • Thanks to c4sc4, Coppermantis and zebramatt for these.
  • Fixed an image file that was throwing up errors.
    • Thanks to Misery for sending in the debug log that allowed us to track this one down.
  • The "What's New" link on the main menu now actually links to the appropriate place.
  • We managed to waste 18 man-hours chasing Unity 4.0 support (and thus Linux support), but ran into intractable performance problems with load times. Sigh.
  • The default gamepad controls are actually now sane.
  • Fixed a bug with the notes-to-self popup coming up about the first windstorm generator even at the end of purified regions. Oops. ;)
  • Fixed some slices that were causing rooms to be impassible.
    • Thanks to c4sc4 for one specific case, and to Misery, who's save pointed to a bit more widespread issue.
  • The way that the dispatch mission results are now reported is that one of the surviving members of the party you send out actually makes an in-character report. We'd always planned on doing this, but hadn't quite had time to fully flesh that out before the first alpha.
    • If NONE of the members of the party you send out survive, then you get a different message informing you of their mass death...

Balance Changes

  • The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell.
  • LightRocket hits for about half what it once did.
    • Thanks to several of our alpha players for letting us know how badly these needed changing.
  • Clinging Nettles has been nerfed some.
    • There were several reports of this, thanks to everyone who mentioned it.

A Valley Without Wind 2 aka Valley 2