Difference between revisions of "Valley 2:Pre-Beta Release Notes"
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* The way that the dispatch mission results are now reported is that one of the surviving members of the party you send out actually makes an in-character report. We'd always planned on doing this, but hadn't quite had time to fully flesh that out before the first alpha. | * The way that the dispatch mission results are now reported is that one of the surviving members of the party you send out actually makes an in-character report. We'd always planned on doing this, but hadn't quite had time to fully flesh that out before the first alpha. | ||
** If NONE of the members of the party you send out survive, then you get a different message informing you of their mass death... | ** If NONE of the members of the party you send out survive, then you get a different message informing you of their mass death... | ||
+ | |||
+ | * Previously our "text interjection" (aka, dialogue popup that temporarily suspends action) system was something that could only have one item going at a time. This was problematic if you needed to get multiple reports of survivor deaths at the end of one turn, or similar, without us having to resort to vague statements like "one or more survivors died" or 4th-wall-breaking statements like "here's the list of who died." | ||
+ | ** Now the game has a queuing system for text interjections that lets any number of statements get queued up at once without stomping on one another, which is a lot more flexible. The vast majority of the time you'd still get one at a time, but when a big event happens and everyone is screaming things at you, you now can hear what everyone says instead of just one thing. ;) | ||
===Balance Changes=== | ===Balance Changes=== |
Revision as of 09:08, 15 December 2012
Alpha .701
We haven't released this version yet, we're still working on it.
- Added 57 more slices.
- Thanks to c4sc4, Coppermantis and zebramatt for these.
- Fixed an image file that was throwing up errors.
- Thanks to Misery for sending in the debug log that allowed us to track this one down.
- The "What's New" link on the main menu now actually links to the appropriate place.
- We managed to waste 18 man-hours chasing Unity 4.0 support (and thus Linux support), but ran into intractable performance problems with load times. Sigh.
- The default gamepad controls are actually now sane.
- Fixed a bug with the notes-to-self popup coming up about the first windstorm generator even at the end of purified regions. Oops. ;)
- Fixed some slices that were causing rooms to be impassible.
- Thanks to c4sc4 for one specific case, and to Misery, who's save pointed to a bit more widespread issue.
- The way that the dispatch mission results are now reported is that one of the surviving members of the party you send out actually makes an in-character report. We'd always planned on doing this, but hadn't quite had time to fully flesh that out before the first alpha.
- If NONE of the members of the party you send out survive, then you get a different message informing you of their mass death...
- Previously our "text interjection" (aka, dialogue popup that temporarily suspends action) system was something that could only have one item going at a time. This was problematic if you needed to get multiple reports of survivor deaths at the end of one turn, or similar, without us having to resort to vague statements like "one or more survivors died" or 4th-wall-breaking statements like "here's the list of who died."
- Now the game has a queuing system for text interjections that lets any number of statements get queued up at once without stomping on one another, which is a lot more flexible. The vast majority of the time you'd still get one at a time, but when a big event happens and everyone is screaming things at you, you now can hear what everyone says instead of just one thing. ;)
Balance Changes
- The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell.
- LightRocket hits for about half what it once did.
- Thanks to several of our alpha players for letting us know how badly these needed changing.
- Clinging Nettles has been nerfed some.
- There were several reports of this, thanks to everyone who mentioned it.