Difference between revisions of "Valley 2:Beta Release Notes"
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+ | == Beta .707 == | ||
+ | (Not yet released; we're still working on it!) | ||
+ | |||
== Beta .706 == | == Beta .706 == | ||
− | ( | + | (Released December 20th, 2012) |
* Fixed a bug in the generation logic that could allow certain rooms in the overlord keep to become horizontally-flipped and thus impassible when you need to get the next mage class in order to proceed (thus preventing any further progress in the game at that point). Sorry about that! | * Fixed a bug in the generation logic that could allow certain rooms in the overlord keep to become horizontally-flipped and thus impassible when you need to get the next mage class in order to proceed (thus preventing any further progress in the game at that point). Sorry about that! |
Revision as of 10:56, 20 December 2012
Beta .707
(Not yet released; we're still working on it!)
Beta .706
(Released December 20th, 2012)
- Fixed a bug in the generation logic that could allow certain rooms in the overlord keep to become horizontally-flipped and thus impassible when you need to get the next mage class in order to proceed (thus preventing any further progress in the game at that point). Sorry about that!
- 70 more slices added.
- Thanks to Zebramatt and c4sc4 for these.
- Fixed a pretty bad bug in the previous version that was causing all vertically-oriented chunks to behave rather wrongly, and in all cases give TellTheDeveloper messages among other oddities. A piece of testing code had been left turned on by mistake.
Previous Release Notes