Difference between revisions of "Skyward Collapse:Pre-Beta Release Notes"
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* Fixed a minor typo in the "Ruins Rush" map type mouseover. | * Fixed a minor typo in the "Ruins Rush" map type mouseover. | ||
** Thanks to mrhanman for reporting. | ** Thanks to mrhanman for reporting. | ||
+ | |||
+ | * Added a new "Skip Civilians" option on the playback menu. | ||
+ | ** Thanks to zharmad for suggesting. | ||
[[Skyward Collapse]] | [[Skyward Collapse]] |
Revision as of 14:59, 3 May 2013
Alpha 0.801
(This hasn't been released yet. We're still working on it.)
- Updated the trader logic such that there is now an increasing chance of getting awesome items the longer they wind up doing nothing with their accumulated trade value; and the chance of them doing something with that value also goes up correspondingly.
- This fixes the bulk of the last thing that we felt was really weak with the trading model as it stood before.
- Removed references to a DLL for window-focus-detection that may have been causing freezes on Windows 8.
- Thanks to iozay for reporting.
- Made the "Entity is already at the target tile!" error message a lot more informative so that we can track it down, although we can't yet duplicate it.
- Thanks to Cinth for reporting.
- Fixed a really stupid issue where lesser and greater gods were throwing issues because of some changes we made to support Cerberus fully right before we went to alpha.
- Thanks to Cinth for reporting.
- Greek Lithovoloi now have sensible attack numbers.
- Thanks to zharmad for reporting.
- Fixed a typo where the word "hill" was used in the marsh tile description instead of "marsh." The description was accurate other than that, though.
- Thanks to zharmad for reporting.
- Fixed a minor typo in the "Ruins Rush" map type mouseover.
- Thanks to mrhanman for reporting.
- Added a new "Skip Civilians" option on the playback menu.
- Thanks to zharmad for suggesting.