Difference between revisions of "Skyward Collapse:Pre-Beta Release Notes"

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* Fixed an issue with Frost Giants having 40 attack instead of... 1800.
 
* Fixed an issue with Frost Giants having 40 attack instead of... 1800.
 
** Thanks to JAlfredGoodwin for reporting.
 
** Thanks to JAlfredGoodwin for reporting.
 +
 +
* Fixed an issue where resource drops could be placed on buildings, which then led to other issues (this was not supposed to be possible in the first place).
 +
** Thanks to AlgaeNymph for reporting.
  
 
== Alpha 0.801 ==
 
== Alpha 0.801 ==

Revision as of 18:37, 3 May 2013

Alpha 0.802

(This hasn't been released yet. We're still working on it.)

  • Previously, popups on a single tile could overlap one another when you were zoomed out (this was not the case when zoomed all the way in). Fixed.
    • Popups from neighboring tiles can still overlap at times, but that's a different issue.
    • Thanks to GigaClon for reporting.
  • Fixed a couple of issues with the "skip civilians" logic added in the prior version, that accidentally skipped past some of the military playback also.
    • Thanks to orzelek for reporting.
  • Fixed a bug that was allowing chapmen to stack up on top of one another.
    • Thanks to nas1m for reporting.
  • Civilians are no longer able to step onto military production buildings at all.
    • Chapmen are now allowed to deposit their goods on ANY town building, thus making congestion of them far less likely.
    • Thanks to orzelek and zharmad for inspiring these changes.
  • Fixed an issue with Frost Giants having 40 attack instead of... 1800.
    • Thanks to JAlfredGoodwin for reporting.
  • Fixed an issue where resource drops could be placed on buildings, which then led to other issues (this was not supposed to be possible in the first place).
    • Thanks to AlgaeNymph for reporting.

Alpha 0.801

(Released May 3rd, 2013)

  • Updated the trader logic such that there is now an increasing chance of getting awesome items the longer they wind up doing nothing with their accumulated trade value; and the chance of them doing something with that value also goes up correspondingly.
    • This fixes the bulk of the last thing that we felt was really weak with the trading model as it stood before.
  • Removed references to a DLL for window-focus-detection that may have been causing freezes on Windows 8.
    • Thanks to iozay for reporting.
  • Made the "Entity is already at the target tile!" error message a lot more informative so that we can track it down, although we can't yet duplicate it.
    • Thanks to Cinth for reporting.
  • Fixed a really stupid issue where lesser and greater gods were throwing issues because of some changes we made to support Cerberus fully right before we went to alpha.
    • Thanks to Cinth for reporting.
  • Greek Lithovoloi now have sensible attack numbers.
    • Thanks to zharmad for reporting.
  • Fixed a typo where the word "hill" was used in the marsh tile description instead of "marsh." The description was accurate other than that, though.
    • Thanks to zharmad for reporting.
  • Fixed a minor typo in the "Ruins Rush" map type mouseover.
    • Thanks to mrhanman for reporting.
  • Added a new "Skip Civilians" option on the playback menu.
    • Thanks to zharmad, nas1m, and orzelek for suggesting.
  • Fixed a minor typo thing with some Valley 2 notations still being in the keybindings screen.
    • Thanks to Aklyon for reporting.
  • The turn no longer automatically ends when you are out of action points. This is super confusing and leads to mis-placed buildings.
    • Thanks to orzelek for inspiring this change.
  • Right-clicking now cancels the current order you are in the process of giving, same as hitting Escape does.
    • Thanks to orzelek and nas1m for suggesting.

Skyward Collapse