Difference between revisions of "Tidalis:0.903 Beta Release"

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* Fixed some bugs with premature game overs when the entire board was under water, and with blocks hitting a rising stack and being pushed above the board.
 
* Fixed some bugs with premature game overs when the entire board was under water, and with blocks hitting a rising stack and being pushed above the board.
 +
 +
* Fixed bug where using an item to place a special-block-that-cannot-survive-on-the-bottom-row (glass, stone, etc) on the bottom row would result in it getting stuck there.  Now should properly fall or die, etc.
  
 
== Internal Programming Notes ==
 
== Internal Programming Notes ==

Revision as of 15:03, 1 July 2010

New & Updated Levels

  • Adventure levels 101-102 have been added.

New & Updated Art/Music/Sound

  • The simple (and kind of ugly) basic credits window has been replaced with a scenic credits cutscene.
    • An awesome new Credits music track has been created for this scene.
  • The following themes have seen visual updates: Cavern, Fishing Village Night.

Gameplay Additions

Gameplay Updates

New Level Editor Features

  • In the Theme editor, it is now possible to define at what layer the cutscenes will be drawn. This allows for cool effects with foreground elements being drawn in front of cutscene elements.

Misc

  • Bubbles no longer move at all during dying animation.
  • Blocks with fire-on-death-by-adjacent-chain behavior (ice, fire, crystallizer, mainly) that affect adjacent blocsk now apply that behavior more consistently when they are both being cleared by adjacent chain AND adjacent to another such block that is firing its behavior. Now the adjacent-chain-clear has priority so those gray-area blocks will now all activate and clear rather than be affected by another activation and perhaps not clear (or perhaps get crystallized itself, etc).

Bugfixes

  • In previous versions, you could not use items on remote wells during network play. Fixed.
  • Previously, cutscenes would fail silently if they could not open. Now an error message is displayed temporarily onscreen.
  • Weather effects are now drawn in front of cutscene elements (aside from text), as you would expect.
  • Fixed some bugs with premature game overs when the entire board was under water, and with blocks hitting a rising stack and being pushed above the board.
  • Fixed bug where using an item to place a special-block-that-cannot-survive-on-the-bottom-row (glass, stone, etc) on the bottom row would result in it getting stuck there. Now should properly fall or die, etc.

Internal Programming Notes

Tidalis