Difference between revisions of "Tidalis:0.904 Beta Release"

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* Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water.
 
* Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water.
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* Fixed bug where pausing a game and then opening the help or credits screen and then closing it could kick you back into the game (unpaused) instead of the menu.
  
 
== Internal Programming Notes ==
 
== Internal Programming Notes ==

Revision as of 18:15, 2 July 2010

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

Bugfixes

  • Changed flipper block behavior so that streams only have their speed doubled once regardless of the number of times they hit a flipper, so that it does not lead to weird teleporting behavior.
  • Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water.
  • Fixed bug where pausing a game and then opening the help or credits screen and then closing it could kick you back into the game (unpaused) instead of the menu.

Internal Programming Notes

Tidalis