Difference between revisions of "Tidalis:0.904 Beta Release"
Jump to navigation
Jump to search
(→Misc) |
|||
Line 24: | Line 24: | ||
* Adventure map scrolling indicators now glow when scrolling is actually taking place in that direction. | * Adventure map scrolling indicators now glow when scrolling is actually taking place in that direction. | ||
+ | |||
+ | * On game screen resolutions that are less than 730 pixels high, the characters no longer appear on the intro screen when the game is first loading. There simply isn't room for them on the screen when it's that small. | ||
== Bugfixes == | == Bugfixes == |
Revision as of 11:15, 3 July 2010
Contents
New & Updated Levels
- Added cutscenes 87 and 88.
New & Updated Art/Music/Sound
- The following themes have been visually polished: Jeweled Palace.
Gameplay Additions
Gameplay Updates
New Level Editor Features
- Added Custom Difficulty window to the Level Editor, allowing direct setting of 4 variables normally determined by the Action Difficulty setting: Starting Free Rows, Max Free Rows, Block Interval, and Fire/Ice Evaporation Time. Leaving any of the values set to -1 (the default) tells the level to use the normal value based on action difficulty.
Misc
- Fire block activation now clears tinders instead of charring them.
- Added player name(s) to high score display. Previous high score records do not have this information so it will be blank for those older records.
- Adventure map scrolling indicators now glow when scrolling is actually taking place in that direction.
- On game screen resolutions that are less than 730 pixels high, the characters no longer appear on the intro screen when the game is first loading. There simply isn't room for them on the screen when it's that small.
Bugfixes
- Changed flipper block behavior so that streams only have their speed doubled once regardless of the number of times they hit a flipper, so that it does not lead to weird teleporting behavior.
- Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water.
- Fixed bug where pausing a game and then opening the help or credits screen and then closing it could kick you back into the game (unpaused) instead of the menu.
- Fixed bug where find-internet-games list screen wasn't fitting on 800x600.
- Fixed a bug dating back to 0.854 that was preventing the game from actually launching the auto-updater after downloading the needed updates.