Difference between revisions of "Unit Movement"
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− | | colspan="3" | Move to an reachable .. | + | | colspan="3" style="background:#f0f0f0;" | Move to an reachable .. |
− | | colspan="2" | Attack an .. | + | | colspan="2" style="background:#f0f0f0;" | Attack an .. |
|- | |- | ||
! style="background:#f0f0f0;" | Type | ! style="background:#f0f0f0;" | Type | ||
− | ! style="background:#f0f0f0;" | | + | ! style="background:#f0f0f0;" | Town-Center[http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html] |
− | ! style="background:#f0f0f0;" | | + | ! style="background:#f0f0f0;" | Enemy[http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html] |
− | ! style="background:#f0f0f0;" | | + | ! style="background:#f0f0f0;" | Enemy-Building |
− | ! style="background:#f0f0f0;" | | + | ! style="background:#f0f0f0;" | Enemy |
− | ! style="background:#f0f0f0;" | | + | ! style="background:#f0f0f0;" | Enemy-Building |
|- | |- | ||
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− | | colspan="2" | .. in sight-range | + | | colspan="2" style="background:#f0f0f0;" | .. in sight-range |
− | | colspan="2" | .. in sight-range, in line-of-sight, and in attack-range | + | | colspan="2" style="background:#f0f0f0;" | .. in sight-range, in line-of-sight, and in attack-range |
|- | |- | ||
| Melee ||x||x||x|| || | | Melee ||x||x||x|| || |
Revision as of 13:34, 25 May 2013
This site explains how units decide to move.
Decision
Chooses randomly any of these possibilities, of none remains the unit does not move (e.g. stands still on tile where it was spawned)
Priority => | Low | High | |||
Move to an reachable .. | Attack an .. | ||||
Type | Town-Center[1] | Enemy[2] | Enemy-Building | Enemy | Enemy-Building |
---|---|---|---|---|---|
.. in sight-range | .. in sight-range, in line-of-sight, and in attack-range | ||||
Melee | x | x | x | ||
Archery | x | x | x | x | x |
Siege Melee | x | x | |||
Siege Archery | x | x | x |
- Every target's possibility is overridden by it's highest priority. (e.g. if an archery could move to an enemy AND attack it, it would never move to it)
- Melee units attack when their on the same tile as the target.
- No unit will attack a town-center while there are still other buildings in the town (this makes town-centers kind of invincible)