Difference between revisions of "Unit resource dependencies"

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| Lithovoloi    || ||x|| || || ||x|| || || || || || || || || || ||x|| ||x|| || || || || || || ||  
 
| Lithovoloi    || ||x|| || || ||x|| || || || || || || || || || ||x|| ||x|| || || || || || || ||  
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Sfendonitai  || ||x|| || || ||x|| || || || || || || || || || || || ||x|| || || || || || || ||  
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| Sfendonitai  || ||x|| || || ||x|| || || ||x|| || || || || || || || ||x|| || ||x|| || || || ||  
 
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== Conclusions ==
 
== Conclusions ==
*  
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* ''Lithovoloi'' will always be created since every other archery unit has the same dependencies.
 
*
 
*
  

Revision as of 14:30, 25 May 2013

Here you can see which units will appear in Military Buildings when these buildings are present in the same town (except Raw Resources).

Note: Town building-dependencies do only account for military units. When you (The Creator) build something it's only important, that there is at least one finished good producer of the needed goods in ANY town.

Greek

Category => Military Buildings Finished Goods Other Buildings Raw Resources
Name Barracks Archery Siege Stone Bakery Butcher Carpenter Fletcher Smithy Smelter Potter Jeweler Well Brewery Deer Wood Rock Pig Sheep Wheat Ranch Iron Diamond Clay Seer Moonstone Sunstone
Ekdromos x x x x x x
Peltast x x x x x x
Prodromos x x x x
Xiphos x x x x x x x
Toxotes x x x x x x x x
Akontistai x x x x x x
Lithovoloi x x x x
Sfendonitai x x x x x
Trojan horse x x x x
Battering Ram x x x x x x
Oxybele x x x x x x x
Siege Tower x x x x x x

Conclusions

  • Lithovoloi will always be created since every other archery unit has the same dependencies.

Norse

Category => Military Buildings Finished Goods Other Buildings Raw Resources
Name Barracks Archery Siege Stone Bakery Butcher Carpenter Fletcher Smithy Smelter Potter Jeweler Well Brewery Deer Wood Rock Pig Sheep Wheat Ranch Iron Diamond Clay Seer Moonstone Sunstone
Beserk x x x x x x x x
Hersir x x x x x x
Huscarl x x x x x x x x
Marauder x x x x x
Archer x x x x x x x x
AxeThrower x x x x x x x x x
Longbowman x x x x x x x
Shotput x x x x x x
Arsonist x x x x x x
Catapult x x x x x x
Ballista x x x x x
Mortar x x x x

Conclusions

  • Every Barracks will spawn Marouder since every other Barracks-unit has the same depedencies.

External Links

http://www.arcengames.com/forums/index.php/topic,13174.0.html


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