Difference between revisions of "Skyward Collapse:Post Release Notes"

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* Fixed a rather embarrassing issue where a testing flag got left on and no more than two players were allowed to connect to a game, instead of 8.  Sorry about that!
 
* Fixed a rather embarrassing issue where a testing flag got left on and no more than two players were allowed to connect to a game, instead of 8.  Sorry about that!
 
** Thanks to Spud_02 for reporting.
 
** Thanks to Spud_02 for reporting.
 +
 +
* Previously, mountains and lakes were only place-able on medium difficulty and down, because they were known to be exploit-y but some people really like doing designs with them, etc.  This was prior to the addition of sandbox mode, though, that we last evaluated this; so now we've made this sandbox-mode only.
 +
** Does this make the easier versions of the game harder?  Yeah... you can't just plop down a mountain when the going gets rough.  But really this seems pretty much in line with the game, you know?
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** Thanks to Trisdino for suggesting.
  
 
== Official 1.002 [http://arcengames.blogspot.com/2013/05/skyward-collapse-1002-hunting-through.html Hunting Through Rubble] ==  
 
== Official 1.002 [http://arcengames.blogspot.com/2013/05/skyward-collapse-1002-hunting-through.html Hunting Through Rubble] ==  

Revision as of 07:18, 26 May 2013

Official 1.003

(Not yet released; we're still working on it!)

  • Fixed a rather embarrassing issue where a testing flag got left on and no more than two players were allowed to connect to a game, instead of 8. Sorry about that!
    • Thanks to Spud_02 for reporting.
  • Previously, mountains and lakes were only place-able on medium difficulty and down, because they were known to be exploit-y but some people really like doing designs with them, etc. This was prior to the addition of sandbox mode, though, that we last evaluated this; so now we've made this sandbox-mode only.
    • Does this make the easier versions of the game harder? Yeah... you can't just plop down a mountain when the going gets rough. But really this seems pretty much in line with the game, you know?
    • Thanks to Trisdino for suggesting.

Official 1.002 Hunting Through Rubble

(Released May 24th, 2013)

  • Fixed a small inaccuracy in the "no gods currently" text in the left sidebar, which said you could still choose gods.
    • Thanks to Cinth for reporting.
  • Cerberus now has stats that actually increase with each upgrade to him.
    • Thanks to Misery for reporting.
  • The score tooltip is now clearer that "red kills" means "kills by red" and so forth.
  • The attack AP cost for Oxybele has been increased from 3 to 5.
    • Thanks to Misery and Ipkins for suggesting.
  • Minotaur rebalance:
    • Health in general has been increased, while auto-regen has been dropped dramatically.
    • Attack AP cost from 3 -> 5.
    • No longer ranged at all, but instead are just melee.
    • Thanks to Misery, zharmad, and Mick for suggesting.
  • Fixed an issue where sometimes entities, particularly gods, could spawn in different places in multiplayer.
    • Thanks to restingsound for reporting.
  • When buildings are destroyed by whatever means (actual warfare, getting taken over by mountains, etc), their tooltips now show what kind of building they used to be before they bit the dust.
    • Thanks to Misery for suggesting.
  • Fixed a bug where the town names would differ between players in multiplayer.
    • Thanks to restingsound for reporting.
  • On the right sidebar, the tooltips for the finished goods now shows the explanation:
    • (Amount Available On Demand - This Is Not Produced Or Stored Until Needed)
    • Also, on the right sidebar in general, the finished goods counts now show up a bit darker and with some markings around them to immediately make them look different.
  • Holding down the Ctrl key now shows all the building names in your view.
    • Even better, for all of the destroyed building ruins, it shows the name of what they used to be in a light red color.
    • Thanks to mrhanman for suggesting.
  • Holding down the U key now shows all the unit and token names in your view.
    • Even better, all of the gods have their names highlighted in a pale purple, and all the tokens have their names highlighted in a pale blue, to make them easier to find.
    • Thanks to mrhanman for suggesting.
  • Fixed a typo in the iron mine part of the tutorial.
    • Thanks to Breach for reporting.
  • Fixed a bug where smiting your own buildings would grant you points and increase the building kill counts and loss counts for your faction.
    • Thanks to Bluddy for reporting.
  • The cooldown on Brokkr has been increased a great deal, and the points from him are also now negative.
    • However, the cost in steel that he requires has been halved.
    • The same is true for Norns, except in this case it is the incense cost that has been reduced by 1/3rd.
    • Thanks to Misery for suggesting.

Previous Release Notes

Skyward Collapse - Pre-Beta Release Notes