Difference between revisions of "Unit resource dependencies"

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Here is a short summary of unit resource requirements, divided into structures that you need in your town (Finished Goods) and structures that can be shunted off to other towns (Raw Resources).
+
Here you can see which units will appear in ''Military Buildings'' when these buildings are present in the same town (except ''Raw Resources'').
  
== Greek ==
+
'''Note''': Town building-dependencies do only account for military units. When you (The Creator) build something it's only important, that there is at least one finished good producer of the needed goods in '''ANY''' town.
 +
 
 +
= Greek =
 
{| border="1" style="text-align: center;border-collapse:collapse;"
 
{| border="1" style="text-align: center;border-collapse:collapse;"
! colspan="2" |  
+
! colspan="1" | Category =>
! colspan="12" style="background:#f0f0f0;" | Finished Goods/Other Buildings
+
! colspan="3" style="background:#f0f0f0;" | Military Buildings
! colspan="12" style="background:#f0f0f0;" | Raw Resources
+
! colspan="6" style="background:#f0f0f0;" | Finished Goods
 +
! colspan="3" style="background:#f0f0f0;" | Other Buildings
 +
! colspan="7" style="background:#f0f0f0;" | Raw Resources
 
|-
 
|-
! style="background:#f0f0f0;" | Built in
 
 
! style="background:#f0f0f0;" | Name
 
! style="background:#f0f0f0;" | Name
! style="background:#D0D000;" | Stone
+
 
 +
! style="background:#D05050;" | Barracks
 +
! style="background:#D05050;" | Archery
 +
! style="background:#D05050;" | Siege
 +
 
 +
! style="background:#D0D000;" | Carpenter
 +
! style="background:#D0D000;" | Butcher
 
! style="background:#D0D000;" | Bakery
 
! style="background:#D0D000;" | Bakery
! style="background:#D0D000;" | Butcher
 
! style="background:#D0D000;" | Carpenter
 
 
! style="background:#D0D000;" | Fletcher
 
! style="background:#D0D000;" | Fletcher
 
! style="background:#D0D000;" | Smithy
 
! style="background:#D0D000;" | Smithy
 
! style="background:#D0D000;" | Smelter
 
! style="background:#D0D000;" | Smelter
! style="background:#D0D000;" | Potter
+
 
! style="background:#D0D000;" | Jeweler
+
! style="background:#00D0D0;" | Well
! style="background:#D0D000;" | Well
+
! style="background:#00D0D0;" | Deer
! style="background:#D0D000;" | Brewery
+
! style="background:#00D0D0;" | Brewery
! style="background:#D0D000;" | Deer Park
 
  
 
! style="background:#00D000;" | Wood
 
! style="background:#00D000;" | Wood
Line 29: Line 35:
 
! style="background:#00D000;" | Ranch
 
! style="background:#00D000;" | Ranch
 
! style="background:#00D000;" | Iron
 
! style="background:#00D000;" | Iron
! style="background:#00D000;" | Diamond
 
! style="background:#00D000;" | Clay
 
! style="background:#00D000;" | Seer
 
! style="background:#00D000;" | Moonstone
 
! style="background:#00D000;" | Sunstone
 
 
|- style="border-top:1px solid black;"
 
|- style="border-top:1px solid black;"
| rowspan="4" style="background:#f0f0f0;" | Barracks
+
<!--              Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir-->
<!--              S  B  B  C  F  S  S  P  J  W  B  D--W  R  P  S  W  R  I  D  C  S  M  S -->
+
| Ekdromos      ||x|| || ||x||x||x|| ||x|| || || || ||x|| ||x|| ||x|| ||x
| Ekdromos      || ||x||x||x|| ||x|| || || || || || || || ||x|| || || || || || || || ||
 
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Peltast      || || ||x|| || ||x|| || || ||x|| || || || ||x|| || || ||x|| || || || ||
+
| Peltast      ||x|| || ||x||x|| || ||x|| ||x|| || ||x|| ||x|| || || ||x
 
|-
 
|-
| Prodromos    || || ||x|| || || || || || || || || || || ||x|| || ||x|| || || || || ||  
+
| Prodromos    ||x|| || || ||x|| || || || || || || || || ||x|| || ||x||  
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Xiphos        || ||x||x|| || ||x|| || || || || || || || ||x|| ||x|| ||x|| || || || ||
+
| Xiphos        ||x|| || ||x||x||x|| ||x|| || || || ||x|| ||x|| ||x|| ||x
 
|- style="border-top:1px solid black;"
 
|- style="border-top:1px solid black;"
| rowspan="4" style="background:#f0f0f0;" | Archery range
+
<!--              Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir-->
<!--              S  B  B  C  F  S  S  P  J  W  B  D--W  R  P  S  W  R  I  D  C  S  M  S -->
+
| Toxotes      || ||x|| ||x||x||x||x|| || || || || ||x|| || ||x||x|| ||  
| Toxotes      || ||x||x||x||x|| || || || || || || ||x|| || ||x||x|| || || || || || ||  
 
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Akontistai    || || ||x||x|| ||x|| || || ||x|| || || || || ||x|| || || || || || || ||
+
| Akontistai    || ||x|| ||x||x|| || ||x|| ||x|| || ||x|| || ||x|| || ||x
 
|-
 
|-
| Lithovoloi    || || ||x|| || || ||x|| || || || || || ||x|| ||x|| || ||x|| || || || ||  
+
| Lithovoloi    || ||x|| || ||x|| || || || || || || || ||x|| ||x|| || ||  
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Sfendonitai  || || ||x|| || || || || || || || || || || || ||x|| || || || || || || ||
+
| Sfendonitai  || ||x|| || ||x|| || || ||x|| || || || || || ||x|| || ||x
 
|- style="border-top:1px solid black;"
 
|- style="border-top:1px solid black;"
| rowspan="4" style="background:#f0f0f0;" | Siege workshop
+
<!--              Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir-->
<!--              S  B  B  C  F  S  S  P  J  W  B  D--W  R  P  S  W  R  I  D  C  S  M  S -->
+
| Trojan horse  || || ||x|| || ||x|| || || || || || || ||x|| || ||x|| ||  
| Trojan horse  || ||x|| || || || || || || || || || || ||x|| || ||x|| || || || || || ||  
 
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Battering Ram || ||x|| || || || ||x|| || ||x|| || || || || || ||x|| ||x|| || || || ||
+
| Battering Ram || || ||x|| || ||x|| || ||x||x|| || || || || || ||x|| ||x
 
|-
 
|-
| Oxybele      || ||x||x|| || || ||x|| || || || || || || ||x|| ||x|| ||x|| || || || ||  
+
| Oxybele      || || ||x||x|| ||x|| || || || || || ||x|| || || ||x|| ||  
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Siege Tower  || ||x|| ||x|| || || || || || ||x|| ||x|| || || ||x|| || || || || || ||
+
| Siege Tower  || || ||x|| ||x||x|| || ||x|| || || || || ||x|| ||x|| ||x
 
|}
 
|}
  
== Norse==
+
== Conclusions ==
 +
NOT UP TO DATE
 +
* Every ''Barracks'' will spawn ''Prodromos'' since every other ''Barracks'' unit has the same dependencies.
 +
* Every ''Archery'' will spawn ''Lithovoloi'' since every other ''Archery'' unit has the same dependencies.
 +
*
 +
 
 +
= Norse=
 
{| border="1" style="text-align: center;border-collapse:collapse;"
 
{| border="1" style="text-align: center;border-collapse:collapse;"
! colspan="2" |  
+
! colspan="1" | Category =>
! colspan="12" style="background:#f0f0f0;" | Finished Goods/Other Buildings
+
! colspan="3" style="background:#f0f0f0;" | Military Buildings
! colspan="12" style="background:#f0f0f0;" | Raw Resources
+
! colspan="6" style="background:#f0f0f0;" | Finished Goods
 +
! colspan="3" style="background:#f0f0f0;" | Other Buildings
 +
! colspan="7" style="background:#f0f0f0;" | Raw Resources
 
|-
 
|-
! style="background:#f0f0f0;" | Built in
 
 
! style="background:#f0f0f0;" | Name
 
! style="background:#f0f0f0;" | Name
! style="background:#D0D000;" | Stone
+
 
 +
! style="background:#D05050;" | Barracks
 +
! style="background:#D05050;" | Archery
 +
! style="background:#D05050;" | Siege
 +
 
 +
! style="background:#D0D000;" | Carpenter
 +
! style="background:#D0D000;" | Butcher
 
! style="background:#D0D000;" | Bakery
 
! style="background:#D0D000;" | Bakery
! style="background:#D0D000;" | Butcher
 
! style="background:#D0D000;" | Carpenter
 
 
! style="background:#D0D000;" | Fletcher
 
! style="background:#D0D000;" | Fletcher
 
! style="background:#D0D000;" | Smithy
 
! style="background:#D0D000;" | Smithy
 
! style="background:#D0D000;" | Smelter
 
! style="background:#D0D000;" | Smelter
! style="background:#D0D000;" | Potter
+
 
! style="background:#D0D000;" | Jeweler
+
! style="background:#00D0D0;" | Well
! style="background:#D0D000;" | Well
+
! style="background:#00D0D0;" | Deer
! style="background:#D0D000;" | Brewery
+
! style="background:#00D0D0;" | Brewery
! style="background:#D0D000;" | Deer Park
 
  
 
! style="background:#00D000;" | Wood
 
! style="background:#00D000;" | Wood
Line 94: Line 102:
 
! style="background:#00D000;" | Ranch
 
! style="background:#00D000;" | Ranch
 
! style="background:#00D000;" | Iron
 
! style="background:#00D000;" | Iron
! style="background:#00D000;" | Diamond
 
! style="background:#00D000;" | Clay
 
! style="background:#00D000;" | Seer
 
! style="background:#00D000;" | Moonstone
 
! style="background:#00D000;" | Sunstone
 
 
|- style="border-top:1px solid black;"
 
|- style="border-top:1px solid black;"
| rowspan="4" style="background:#f0f0f0;" | Barracks
+
<!--              Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir-->
<!--              S  B  B  C  F  S  S  P  J  W  B  D--W  R  P  S  W  R  I  D  C  S  M  S -->
+
| Beserk        ||x|| || ||x||x|| || ||x|| || ||x|| ||x|| ||x|| || || ||x
| Beserk        || || ||x||x|| ||x|| || || || ||x|| ||x|| ||x|| || || ||x|| || || || ||
 
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Hersir        || || ||x|| || ||x|| || || ||x|| || || || ||x|| || || ||x|| || || || ||
+
| Hersir        ||x|| || ||x||x|| || ||x|| ||x|| || ||x|| ||x|| || || ||x
 
|-
 
|-
| Huscarl      || || ||x||x|| ||x|| || || || || || ||x|| ||x|| || ||x||x|| || || || ||
+
| Huscarl      ||x|| || ||x||x|| || ||x|| || || || ||x|| ||x|| || ||x||x
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Marauder      || || ||x|| || ||x|| || || || || || || || ||x|| || || ||x|| || || || ||
+
| Marauder      ||x|| || ||x||x|| || ||x|| || || || ||x|| ||x|| || || ||x
 
|- style="border-top:1px solid black;"
 
|- style="border-top:1px solid black;"
| rowspan="4" style="background:#f0f0f0;" | Archery range
+
<!--              Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir-->
<!--              S  B  B  C  F  S  S  P  J  W  B  D--W  R  P  S  W  R  I  D  C  S  M  S -->
+
| Archer        || ||x|| ||x||x||x||x|| || || || || ||x|| || ||x||x|| ||  
| Archer        || ||x||x||x||x|| || || || || || || ||x|| || ||x||x|| || || || || || ||  
 
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Axe-thrower  || ||x||x||x|| ||x|| || || || || || ||x|| || ||x||x|| ||x|| || || || ||
+
| AxeThrower    || ||x|| ||x||x||x|| ||x|| || || || ||x|| || ||x||x|| ||x
 
|-
 
|-
| Longbowman    || || ||x||x||x|| || || || || || ||x||x|| || ||x|| || || || || || || ||  
+
| Longbowman    || ||x|| ||x||x|| ||x|| || || || ||x||x|| || ||x|| || ||  
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Shotput      || || ||x|| || || ||x|| || || || || || || || ||x|| ||x||x|| || || || ||  
+
| Shotput      || ||x|| || ||x|| || || ||x|| || || || ||x|| ||x|| || ||x
 
|- style="border-top:1px solid black;"
 
|- style="border-top:1px solid black;"
| rowspan="4" style="background:#f0f0f0;" | Siege workshop
+
<!--              Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir-->
<!--              S  B  B  C  F  S  S  P  J  W  B  D--W  R  P  S  W  R  I  D  C  S  M  S -->
+
| Arsonist      || || ||x|| ||x||x|| || || ||x|| || || || ||x|| ||x|| ||  
| Arsonist      || ||x||x|| || || || || || ||x|| || || || ||x|| ||x|| || || || || || ||  
 
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Catapult      || || ||x||x|| || || || || || || || ||x||x|| || || ||x|| || || || || ||  
+
| Catapult      || || ||x||x||x|| || || || || || || ||x||x|| || || ||x||  
 
|-
 
|-
| Ballista      || ||x||x|| || || || || || || || || || || || ||x||x|| || || || || || ||  
+
| Ballista      || || ||x|| ||x||x|| || || || || || || || || ||x||x|| ||  
 
|- style="background:#f0f0f0;"
 
|- style="background:#f0f0f0;"
| Mortar        || ||x|| || || || || || || || || || || || || || ||x||x|| || || || || ||  
+
| Mortar        || || ||x|| || ||x|| || ||x|| ||x|| || || || || ||x|| ||x
 
|}
 
|}
  
 +
== Conclusions ==
 +
NOT UP TO DATE
 +
* Every ''Barracks'' will spawn ''Marouder'' since every other ''Barracks''-unit has the same depedencies.
 +
*
  
----
+
= External Links =
  
* [[Skyward Collapse]]
+
[http://www.arcengames.com/forums/index.php/topic,13174.0.html http://www.arcengames.com/forums/index.php/topic,13174.0.html]
 
 
== External Links ==
 
  
[http://www.arcengames.com/forums/index.php/topic,13174.0.html http://www.arcengames.com/forums/index.php/topic,13174.0.html]
+
{{SkywardCollapseNavigation}}

Latest revision as of 05:12, 31 May 2013

Here you can see which units will appear in Military Buildings when these buildings are present in the same town (except Raw Resources).

Note: Town building-dependencies do only account for military units. When you (The Creator) build something it's only important, that there is at least one finished good producer of the needed goods in ANY town.

Greek

Category => Military Buildings Finished Goods Other Buildings Raw Resources
Name Barracks Archery Siege Carpenter Butcher Bakery Fletcher Smithy Smelter Well Deer Brewery Wood Rock Pig Sheep Wheat Ranch Iron
Ekdromos x x x x x x x x x
Peltast x x x x x x x x
Prodromos x x x x
Xiphos x x x x x x x x x
Toxotes x x x x x x x x
Akontistai x x x x x x x x
Lithovoloi x x x x
Sfendonitai x x x x x
Trojan horse x x x x
Battering Ram x x x x x x
Oxybele x x x x x
Siege Tower x x x x x x x

Conclusions

NOT UP TO DATE

  • Every Barracks will spawn Prodromos since every other Barracks unit has the same dependencies.
  • Every Archery will spawn Lithovoloi since every other Archery unit has the same dependencies.

Norse

Category => Military Buildings Finished Goods Other Buildings Raw Resources
Name Barracks Archery Siege Carpenter Butcher Bakery Fletcher Smithy Smelter Well Deer Brewery Wood Rock Pig Sheep Wheat Ranch Iron
Beserk x x x x x x x x
Hersir x x x x x x x x
Huscarl x x x x x x x x
Marauder x x x x x x x
Archer x x x x x x x x
AxeThrower x x x x x x x x x
Longbowman x x x x x x x
Shotput x x x x x x
Arsonist x x x x x x
Catapult x x x x x x
Ballista x x x x x
Mortar x x x x x x

Conclusions

NOT UP TO DATE

  • Every Barracks will spawn Marouder since every other Barracks-unit has the same depedencies.

External Links

http://www.arcengames.com/forums/index.php/topic,13174.0.html


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