Difference between revisions of "Tidalis:0.906 Beta Release"

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* The following themes have been visually tweaked: Secret Theme 1, Volcano.
 
* The following themes have been visually tweaked: Secret Theme 1, Volcano.
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** This concludes the main thrust of the visual polish phase for Tidalis, although we may still make some tweaks before the release.
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* Achievement-specific achievement icons have been created, though they are not yet integrated into the game yet.
  
 
== Gameplay Additions ==
 
== Gameplay Additions ==

Revision as of 20:31, 7 July 2010

Notes From The Producer: July ??, 2010

--Christopher M. Park

New & Updated Levels

  • Adventure levels 114-115 added.
    • This marks the completion of all the adventure levels!
  • Puzzles 116, 4-4, and 2-8 have been added.
  • Adventure cutscenes 106 and 110 have been added.

New & Updated Art/Music/Sound

  • The following themes have been visually tweaked: Secret Theme 1, Volcano.
    • This concludes the main thrust of the visual polish phase for Tidalis, although we may still make some tweaks before the release.
  • Achievement-specific achievement icons have been created, though they are not yet integrated into the game yet.

Gameplay Additions

  • The acceleration rate for blocks jumping in Jumping Beans mode has once again been increase. This change makes it possible to fire upwards at a target block that is two above the block-to-fire-and-jump, and have the target block be hit by the upwards-moving stream as the target block falls back downwards after the jump.

Gameplay Updates

New Level Editor Features

Misc

  • Added a little extra padding to energizer stream-life-bonus to prevent energize streams from stopping just a few pixels short of activating a block.
  • Smart Drag Mode now handles Bumper mode more intelligently by not doing the quasi-lock on blocks that don't match the color of the initially dragged block.
  • Energized streams now merge more consistently (preferring higher energy level).

Bugfixes

  • Fixed bug where game style tooltips would popup in the editor (non-test-mode).
  • Fixed bug where blocks below the board (bubbles that were forming, mainly) were being counted in computing column height, sometimes allowing blocks to stack above the board without triggering stack-loss.
  • Fixed a crash bug that could occur when viewing a smaller plushies pile for one savegame, then switching to another savegame and viewing a larger plushies pile.
  • Previously, the energizer sound effect was playing even when a stream was not being energized because it was already in an energized state. Fixed.
  • Previously, bumpers mode plus energizers had a bug that could easily lead to runaway memory consumption and runaway extra copies of streams being created. Fixed.
  • Block initial seeding with editor-defined-frequencies was wonky. De-wonkified.

Internal Programming Notes

Tidalis