Difference between revisions of "Tidalis:0.906 Beta Release"
Jump to navigation
Jump to search
(→Misc) |
|||
Line 36: | Line 36: | ||
* Energized streams now merge more consistently (preferring higher energy level). | * Energized streams now merge more consistently (preferring higher energy level). | ||
+ | |||
+ | * The [[Tidalis|wiki ]] is seeing a lot of additions that will be refined over the course of this week and will become the bulk of the printable game manual. | ||
== Bugfixes == | == Bugfixes == |
Revision as of 20:32, 7 July 2010
Contents
Notes From The Producer: July ??, 2010
--Christopher M. Park
New & Updated Levels
- Adventure levels 114-115 added.
- This marks the completion of all the adventure levels!
- Puzzles 116, 4-4, and 2-8 have been added.
- Adventure cutscenes 106 and 110 have been added.
New & Updated Art/Music/Sound
- The following themes have been visually tweaked: Secret Theme 1, Volcano.
- This concludes the main thrust of the visual polish phase for Tidalis, although we may still make some tweaks before the release.
- Achievement-specific achievement icons have been created, though they are not yet integrated into the game yet.
Gameplay Additions
- The acceleration rate for blocks jumping in Jumping Beans mode has once again been increase. This change makes it possible to fire upwards at a target block that is two above the block-to-fire-and-jump, and have the target block be hit by the upwards-moving stream as the target block falls back downwards after the jump.
Gameplay Updates
New Level Editor Features
Misc
- Added a little extra padding to energizer stream-life-bonus to prevent energize streams from stopping just a few pixels short of activating a block.
- Smart Drag Mode now handles Bumper mode more intelligently by not doing the quasi-lock on blocks that don't match the color of the initially dragged block.
- Energized streams now merge more consistently (preferring higher energy level).
- The wiki is seeing a lot of additions that will be refined over the course of this week and will become the bulk of the printable game manual.
Bugfixes
- Fixed bug where game style tooltips would popup in the editor (non-test-mode).
- Fixed bug where blocks below the board (bubbles that were forming, mainly) were being counted in computing column height, sometimes allowing blocks to stack above the board without triggering stack-loss.
- Fixed a crash bug that could occur when viewing a smaller plushies pile for one savegame, then switching to another savegame and viewing a larger plushies pile.
- Previously, the energizer sound effect was playing even when a stream was not being energized because it was already in an energized state. Fixed.
- Previously, bumpers mode plus energizers had a bug that could easily lead to runaway memory consumption and runaway extra copies of streams being created. Fixed.
- Block initial seeding with editor-defined-frequencies was wonky. De-wonkified.