Difference between revisions of "Tidalis:VS Garbage Calculations"
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− | == | + | ==VS Garbage Calculations== |
'''Q:''' How does the game determine what to drop on my opponent in VS Garbage mode? | '''Q:''' How does the game determine what to drop on my opponent in VS Garbage mode? | ||
Line 9: | Line 9: | ||
* IF <= 4 blocks in the chain: | * IF <= 4 blocks in the chain: | ||
** Drop 1 Glass Block | ** Drop 1 Glass Block | ||
− | * ELSE IF <= | + | * ELSE IF <= 6 blocks in the chain: |
** Drop 2 Glass Blocks | ** Drop 2 Glass Blocks | ||
+ | * ELSE IF <= 10 blocks in the chain: | ||
+ | ** Drop 2 Charred Blocks | ||
* ELSE IF <= 12 blocks in the chain: | * ELSE IF <= 12 blocks in the chain: | ||
− | |||
− | |||
** Drop 3 Charred Blocks | ** Drop 3 Charred Blocks | ||
− | * ELSE IF <= | + | * ELSE IF <= 14 blocks in the chain: |
** Drop 4 Charred Blocks | ** Drop 4 Charred Blocks | ||
* ELSE: | * ELSE: | ||
− | ** Drop 4 + ( ( NumberOfBlocksInChain - | + | ** Drop 4 + ( ( NumberOfBlocksInChain - 14 ) / 2 ) Charred Blocks |
− | |||
− | |||
− | + | '''The Effect Of Combos''' | |
− | + | In addition to the above, the combo depth adds a multiplier onto the above. So the number of blocks dropped is the result of the above times the combo level. | |
[[Tidalis]] | [[Tidalis]] |
Latest revision as of 12:53, 26 July 2010
VS Garbage Calculations
Q: How does the game determine what to drop on my opponent in VS Garbage mode?
A: Whenever a chain is completed, the following is added to a queue to be dropped on your opponent:
Blocks To Drop
- IF <= 4 blocks in the chain:
- Drop 1 Glass Block
- ELSE IF <= 6 blocks in the chain:
- Drop 2 Glass Blocks
- ELSE IF <= 10 blocks in the chain:
- Drop 2 Charred Blocks
- ELSE IF <= 12 blocks in the chain:
- Drop 3 Charred Blocks
- ELSE IF <= 14 blocks in the chain:
- Drop 4 Charred Blocks
- ELSE:
- Drop 4 + ( ( NumberOfBlocksInChain - 14 ) / 2 ) Charred Blocks
The Effect Of Combos
In addition to the above, the combo depth adds a multiplier onto the above. So the number of blocks dropped is the result of the above times the combo level.