Difference between revisions of "Tidalis:1.003 Beta Release"
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== Gameplay Additions == | == Gameplay Additions == | ||
+ | * A new player rule set has been added: VS - Race | ||
+ | ** Play against the AI, or another player. The first player to reach a set score (based on the action difficulty) is the winner. The score targets are: | ||
+ | *** Difficulty 0: 10,000 | ||
+ | *** Difficulty 1: 20,000 | ||
+ | *** Difficulty 2: 40,000 | ||
+ | *** Difficulty 3: 60,000 | ||
+ | *** Difficulty 4: 80,000 | ||
+ | *** Difficulty 5: 100,000 | ||
+ | *** Difficulty 6: 150,000 | ||
+ | *** Difficulty 7: 250,000 | ||
+ | *** Difficulty 8: 500,000 | ||
+ | *** Difficulty 9: 1,000,000 | ||
+ | *** Difficulty 10: 4,000,000 | ||
== Gameplay Updates == | == Gameplay Updates == |
Revision as of 09:50, 4 August 2010
Contents
Notes From The Producer: July ??, 2010
--Christopher M. Park
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
- A new player rule set has been added: VS - Race
- Play against the AI, or another player. The first player to reach a set score (based on the action difficulty) is the winner. The score targets are:
- Difficulty 0: 10,000
- Difficulty 1: 20,000
- Difficulty 2: 40,000
- Difficulty 3: 60,000
- Difficulty 4: 80,000
- Difficulty 5: 100,000
- Difficulty 6: 150,000
- Difficulty 7: 250,000
- Difficulty 8: 500,000
- Difficulty 9: 1,000,000
- Difficulty 10: 4,000,000
- Play against the AI, or another player. The first player to reach a set score (based on the action difficulty) is the winner. The score targets are:
Gameplay Updates
New Level Editor Features
- Added tooltips to special block and embedded item dropdowns in the level editor palette.
Misc
Bugfixes
- Fixed bug where score objectives would be displayed without handicap on the preview-tooltip and with handicap in the actual level.
- In recent versions there was a bug when editing a level with defined item frequencies and no actual item-frequency entries that would corrupt a level's .dat file such that any action causing it to be loaded (and there are a lot of such cases) caused the game to crash. Fixed to no longer corrupt the files, and also fixed the loading routine to not crash if it encounters the incomplete data lines caused by the original bug.