Difference between revisions of "The Last Federation:Post-1.0 Release Notes"
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+ | == Version 1.003 == | ||
+ | (This isn't done yet, we're still working on it.) | ||
+ | |||
== Version 1.001 == | == Version 1.001 == | ||
− | ( | + | (Released April 19th, 2014) |
* Fixed a bug that could cause an exception when trying to launch a planetcracker at another planet. | * Fixed a bug that could cause an exception when trying to launch a planetcracker at another planet. |
Revision as of 13:01, 19 April 2014
Version 1.003
(This isn't done yet, we're still working on it.)
Version 1.001
(Released April 19th, 2014)
- Fixed a bug that could cause an exception when trying to launch a planetcracker at another planet.
- Thanks to Techmech, WhiteSeraph, shrikey, Orelius, MaxAstro, and ussdefiant for reporting.
- Fixed a bug where looking at the options to give blackmail to the burlust warlords would give you the leverage immediately.
- Thanks to SNAFU for reporting.
- Fixed an exception that could happen when trying to do a random number that has a negative max range.
- Thanks to Feragore for reporting.
- Put in an extra bit of code that should make sure that the "Valuable Learning Experience" achievement properly triggers. In some cases apparently it was not doing so before.
- Thanks to Chthon for reporting.
- When a planet only has a single armada at it, ground combat is now allowed to still happen. This way planets can't avoid ground combat simply by virtue of being able to crank out a single armada too quickly.
- Thanks to Histidine for inspiring this change.
- The game now allows you to select screen resolutions larger than 1920x1080.
- Thanks to Volkira, Azurian, havlentia, Dav, Zero, LintMan, Penumbra, and MattyMuc for suggesting.
- Put in an update so that if steamworks fails to initialize for whatever reason on the steam versions of the game, it will not stop the application from loading.
- Thanks to Red_Machine for reporting.