Difference between revisions of "AI War:Current Post-8.000 Beta"

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== Prerelease 8.002 ==
 
== Prerelease 8.002 ==
 
(This isn't done yet, we're still working on it.)
 
(This isn't done yet, we're still working on it.)
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 +
* Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location.
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** Thanks to Toll for reporting.
  
 
== Prerelease 8.001 [http://arcengames.com/ai-war-official-8-001-oiling-the-engine-released/ Oiling The Engine] ==
 
== Prerelease 8.001 [http://arcengames.com/ai-war-official-8-001-oiling-the-engine-released/ Oiling The Engine] ==

Revision as of 11:05, 23 August 2014

Prerelease 8.002

(This isn't done yet, we're still working on it.)

  • Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location.
    • Thanks to Toll for reporting.

Prerelease 8.001 Oiling The Engine

(Released August 20th, 2014)

  • Since the upgrade to the new engine version, the game has been running with 2x antialiasing on. This may have been what caused compatibility issues with some (very very - 2001 era) old graphics cards and drivers.
    • Thanks to greywolf and mirkobern for helping us discover this change.
  • Since the upgrade to the new engine version, the game has not been capturing fullscreen mode the same way on OSX. Fixed.
    • Thanks to jerith for reporting.
  • A couple of our shader definitions were slightly different in AI War compared to our later games. Nothing major, but very slightly less efficient. This may have been a factor in some compatibilities with certain outdated linux drivers (fingers crossed).
    • Thanks to mirkobern for helping us discover this change.