Difference between revisions of "Tidalis:1.011 Beta Release"

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== Notes From The Producer: December ??, 2010 ==
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== Notes From The Producer: December 20th, 2010 ==
  
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This version fixes a few minor graphic glitches that have crept into the recent betas since the engine upgrade.  It also fixes a longer-standing bug with the fullscreen/not-fullscreen button not changing the resolution properly.
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With these fixes now in place, this is all of the known bugs of any seriousness now fixed.  Thus this is basically "release candidate 1" for the next official update, and we'd love to have feedback from folks on how it's looking for them.  Assuming that all still seems well in a day or two, we'll do our next official release of Tidalis, so that all players get the benefits of all these bugfixes and engine upgrades!
  
 
--Christopher M. Park
 
--Christopher M. Park
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[[Tidalis]]
 
[[Tidalis]]
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[[Category:Release Notes]]

Latest revision as of 11:26, 31 January 2015

Notes From The Producer: December 20th, 2010

This version fixes a few minor graphic glitches that have crept into the recent betas since the engine upgrade. It also fixes a longer-standing bug with the fullscreen/not-fullscreen button not changing the resolution properly.

With these fixes now in place, this is all of the known bugs of any seriousness now fixed. Thus this is basically "release candidate 1" for the next official update, and we'd love to have feedback from folks on how it's looking for them. Assuming that all still seems well in a day or two, we'll do our next official release of Tidalis, so that all players get the benefits of all these bugfixes and engine upgrades!

--Christopher M. Park

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

Bugfixes

  • Fixed a bug in recent betas that was causing raw lines not to be drawn (not that many raw lines are drawn in Tidalis, anyway).
  • Fixed a bug in recent betas that was causing "glitch lines" to draw at the edge of the screen on some resolutions.
    • Thanks to Colonel J for reporting.
  • In all prior versions, there was a bug wherein the resolution was not properly switching back and forth when players used the fullscreen button in the upper left of the screen.
    • Thanks to Colonel J for reporting.

Internal Programming Notes

Tidalis