Difference between revisions of "AI War:Game Mechanics"
Jump to navigation
Jump to search
m (Dominus Arbitrationis moved page AI War Game Mechanics to AI War:Game Mechanics without leaving a redirect: Move to namespace) |
Revision as of 14:32, 1 February 2015
This is a re-direction page.
To be categorised (game concepts)
Basic game concepts
Deep Strikes (possibly under an AI-responses).
Economic Mechanics
Build Time and Constructors (including Repair)
Combat Mechanics
Armor (Overall Damage Calculations)
Engines and Speed (including Tractor Beams and Gravity Effects)