Difference between revisions of "Wiki reduxarea"

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<noinclude><big>The purpose of this page is to rework the main page of the AI WAR wiki</big></noinclude>
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== Whats new in 4.0 ==
 
== Whats new in 4.0 ==
  
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== General Gameplay ==
 
== General Gameplay ==
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[[AI War:AI No Turrets|Why doesn't the AI build turrets anymore?]] link to guardians{{TBD}}
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[[AI War:Strong vrs Weak|Where are the strong vrs weak data]] link to ref tab page{{TBD}}
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[[AI War:Combat Mechanics Overview|Shields are replaced by Armor]]{{TBD}}
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[[AI War:cmo section|Chance to miss is gone]]{{TBD}}
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[[AI War:Economy Overview|Economy -- What's changed]]{{TBD}}
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[[AI War:xx|Command station types]]{{TBD}}
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[[AI War:xx|Res Node Upgrades]]{{TBD}}
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[[AI War:xx|Engineers and Manufactories now run free]]{{TBD}}
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[[AI War:xx|Engineering Units don't teleport anymore (Mk3 and Exp are the exception))]]
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  For The Enemy (Highlights)
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[[AI War:AI Command Stations Overview|AI Command Stations]] {{TBD}}
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[[AI War:Guard Posts Overview|Guard Posts -- More types and why]] {{TBD}}
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[[AI War:xx|Common Guard Post types]] {{TBD}}
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[[AI War:xx|Beware the Counter Strike Guard Post]] {{TBD}}
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[[AI War:xx|Special Forces Guard Post -- What's so special?]] {{TBD}}
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[[AI War:xx|Core Guard Post types]] {{TBD}}
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Guardians: [[AI War:Guardians Overview|What Are Guardians?]]{{TBD}}

Latest revision as of 14:40, 1 February 2015

The purpose of this page is to rework the main page of the AI WAR wiki


Whats new in 4.0

Starting A New Campaign

 Profiles - what do they do

Host New Game

 Maps
    Number of planets
    Map style
    Map seed
    generate map
    Choose Installed Expansions
 Ships
    Available Ships (Simple/Normal/Complex)
    Turn on/off various classes of ships     
 Game Options
    combat Style (Epic/4x, Normal Biltz)
    unit caps (Small Normal Large)
    performance
    Visability (Full visability Full fog of war)
    Cheats
    Show unexplored planets on galaxy map
 AI options
    Minor Factions
    AI modifiers
 AI Plots
    Avenger
    Hybrid Hives
    Advanced Hybrids
    Astro Trains
AI Types and Resouce modifiers 


Join Multiplayer Load a Saved game Settings Licenses/Expansions


General Gameplay

Why doesn't the AI build turrets anymore? link to guardians (in development)

Where are the strong vrs weak data link to ref tab page (in development)

Shields are replaced by Armor (in development)

Chance to miss is gone (in development)

Economy -- What's changed (in development)

Command station types (in development)

Res Node Upgrades (in development)

Engineers and Manufactories now run free (in development)

Engineering Units don't teleport anymore (Mk3 and Exp are the exception))

  For The Enemy (Highlights)

AI Command Stations (in development)

Guard Posts -- More types and why (in development)

Common Guard Post types (in development)

Beware the Counter Strike Guard Post (in development)

Special Forces Guard Post -- What's so special? (in development)

Core Guard Post types (in development)

Guardians: What Are Guardians? (in development)