Difference between revisions of "Template:AIWarRefNav"

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(add Strategic reserve under combat mechanics - not the ideal place for it, but it needs to be linked from somewhere)
m (clean up, replaced: AI_War:Fleet_Command → AI War:AI War, AI War - → AI War: (2), AI_War_-_ → AI War: (7), removed: AI War (22))
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{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
  
! scope="col" align="center" colspan="2" | [[AI_War:Fleet_Command|AI War Wiki Home]] - [[AI_War_Reference|AI War Reference Section]] - [[AI_War_Strategies|AI War Strategies Section]]
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! scope="col" align="center" colspan="2" | [[AI War:AI War|Wiki Home]] - [[AI_War_Reference|Reference Section]] - [[AI_War_Strategies|Strategies Section]]
 
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! scope="row" align="center" | Game Content
 
! scope="row" align="center" | Game Content
| scope="col" align="center" colspan="2" | [[AI War Base Game]] ♦ [[AI War Expansion 1: Zenith Remnant|Expansion 1: The Zenith Remnant]] ♦ [[AI War Expansion 2: Children of Neinzul|Expansion 2: Children of Neinzul]]<br/>[[AI War Expansion 3: Light of the Spire|Expansion 3: Light of the Spire]] ♦ [[AI War - Ancient Shadows|Expansion 4: Ancient Shadows]] ♦ [[AI_War_-_Current_Post-6.000_Beta|Latest patches post 6.0]]
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| scope="col" align="center" colspan="2" | [[Base Game]] ♦ [[Expansion 1: Zenith Remnant|Expansion 1: The Zenith Remnant]] ♦ [[Expansion 2: Children of Neinzul|Expansion 2: Children of Neinzul]]<br/>[[Expansion 3: Light of the Spire|Expansion 3: Light of the Spire]] ♦ [[AI War:Ancient Shadows|Expansion 4: Ancient Shadows]] ♦ [[AI War:Current_Post-6.000_Beta|Latest patches post 6.0]]
 
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! scope="row" align="center" | [[AI War Getting Started#Getting Started|Getting Started]]
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! scope="row" align="center" | [[Getting Started#Getting Started|Getting Started]]
 
| align="center" | [[User Interface and Controls]] ♦ [[New Game Options|New Game (Multiplayer Lobby) Options]] ♦ [[Settings and Controls]] ♦ [[Tutorial Walkthrough]] ♦ [[Game Objectives|Game Objectives (What do I do next?)]] ♦ [[How the AI Attacks You (AI Progress, Waves and Threat)]] ♦ [[Player Help Section|I'm stuck! Help? (Player submitted questions)]]
 
| align="center" | [[User Interface and Controls]] ♦ [[New Game Options|New Game (Multiplayer Lobby) Options]] ♦ [[Settings and Controls]] ♦ [[Tutorial Walkthrough]] ♦ [[Game Objectives|Game Objectives (What do I do next?)]] ♦ [[How the AI Attacks You (AI Progress, Waves and Threat)]] ♦ [[Player Help Section|I'm stuck! Help? (Player submitted questions)]]
 
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! scope="row" align="center" | [[AI_War_-_AI_Opponent_Types|Enemy AI Types]] and [[AI Plots]]
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! scope="row" align="center" | [[AI War:AI_Opponent_Types|Enemy AI Types]] and [[AI Plots]]
| align="center" | '''[[AI_War_-_AI_Opponent_Types|AI Opponent Types]]:''' ([[AI_War_-_AI_Opponent_Types#Easier|Easier]] - [[AI_War_-_AI_Opponent_Types#Moderate|Moderate]] - [[AI_War_-_AI_Opponent_Types#Harder|Harder]] - [[AI_War_-_AI_Opponent_Types#Technologist|Technologist]]) ♦ '''[[AI Plots]]:''' ([[AI Plots#Core Shield Generator|Core Shield Generators]] - [[AI Plots#Avenger|Avenger]] - [[AI Plots#Hybrid Hives|Hybrid Hives]] - [[AI Plots#Advanced Hybrids|Advanced Hybrids]] - [[AI Plots#Astro Trains|Astro Trains]] - [[AI Plots#Beachheads|Beachheads]])
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| align="center" | '''[[AI War:AI_Opponent_Types|AI Opponent Types]]:''' ([[AI War:AI_Opponent_Types#Easier|Easier]] - [[AI War:AI_Opponent_Types#Moderate|Moderate]] - [[AI War:AI_Opponent_Types#Harder|Harder]] - [[AI War:AI_Opponent_Types#Technologist|Technologist]]) ♦ '''[[AI Plots]]:''' ([[AI Plots#Core Shield Generator|Core Shield Generators]] - [[AI Plots#Avenger|Avenger]] - [[AI Plots#Hybrid Hives|Hybrid Hives]] - [[AI Plots#Advanced Hybrids|Advanced Hybrids]] - [[AI Plots#Astro Trains|Astro Trains]] - [[AI Plots#Beachheads|Beachheads]])
 
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! scope="row" align="center" | [[Minor Factions]]
 
! scope="row" align="center" | [[Minor Factions]]
 
| align="center" | [[Human Colony Rebellions]] ♦ [[Human Marauders]] ♦ [[Human Resistance Fighters]] ♦ [[Broken Golems]] ♦ [[Zenith Devourer]] ♦ [[Zenith Dyson Sphere]] ♦ [[Zenith Miners]] ♦ [[Zenith Traders]] ♦ [[Neinzul Preservation Wardens]] ♦ [[Neinzul Roaming Enclaves]] ♦ [[Neinzul Rocketry Corps]] ♦ [[Fallen Spire Campaign|Fallen Spire]] ♦ [[Spire Civilian Leaders]] ♦ [[Spirecraft]]
 
| align="center" | [[Human Colony Rebellions]] ♦ [[Human Marauders]] ♦ [[Human Resistance Fighters]] ♦ [[Broken Golems]] ♦ [[Zenith Devourer]] ♦ [[Zenith Dyson Sphere]] ♦ [[Zenith Miners]] ♦ [[Zenith Traders]] ♦ [[Neinzul Preservation Wardens]] ♦ [[Neinzul Roaming Enclaves]] ♦ [[Neinzul Rocketry Corps]] ♦ [[Fallen Spire Campaign|Fallen Spire]] ♦ [[Spire Civilian Leaders]] ♦ [[Spirecraft]]
 
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! scope="row" align="center" | [[AI War Ships and Structures#Fleet Ships|Ships and Structures]]
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! scope="row" align="center" | [[Ships and Structures#Fleet Ships|Ships and Structures]]
| align="center" | [[AI War Ships and Structures#Fleet Ships|Fleet Ships]] ♦ [[AI War Ships and Structures#Starships|Starships]] ♦ [[AI War Ships and Structures#Spirecraft|Spirecraft]] ♦ [[AI War Ships and Structures#Turrets|Turrets]] ♦ [[AI War Ships and Structures#Guardians|Guardians]] ♦ [[AI War Ships and Structures#Guard Posts|Guard Posts]] ♦ [[AI War Ships and Structures#Military Structures|Military Structures]] ♦ [[AI War Ships and Structures#Economic Structures|Economic Structures]] ♦ [[AI War Ships and Structures#Golems|Golems]] ♦ [[AI War Ships and Structures#Warheads|Warheads]] ♦ [[AI War Ships and Structures#AstroTrains|AstroTrains]]  
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| align="center" | [[Ships and Structures#Fleet Ships|Fleet Ships]] ♦ [[Ships and Structures#Starships|Starships]] ♦ [[Ships and Structures#Spirecraft|Spirecraft]] ♦ [[Ships and Structures#Turrets|Turrets]] ♦ [[Ships and Structures#Guardians|Guardians]] ♦ [[Ships and Structures#Guard Posts|Guard Posts]] ♦ [[Ships and Structures#Military Structures|Military Structures]] ♦ [[Ships and Structures#Economic Structures|Economic Structures]] ♦ [[Ships and Structures#Golems|Golems]] ♦ [[Ships and Structures#Warheads|Warheads]] ♦ [[Ships and Structures#AstroTrains|AstroTrains]]  
 
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! scope="row" align="center" | [[AI War Game Mechanics#Combat Mechanics|Combat Mechanics]]
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! scope="row" align="center" | [[Game Mechanics#Combat Mechanics|Combat Mechanics]]
 
| align="center" | [[Ammunition Types]] ♦ [[Ship Immunities]] ♦ [[Ship Abilities]] ♦ [[Hull Types]] ♦ [[Attack Multipliers]] ♦ [[Armor|Armor (Overall Damage Calculations)]] ♦ [[Engines and Speed (including Tractor Beams and Gravity Effects)]] ♦ [[Force Field Interactions]] ♦ [[Cloaking and Tachyon Beams (Stealth)]] ♦ [[Capture and Reclamation|Capturing Ships and Structures (& Reclamation)]] ♦ [[Strategic reserve]]
 
| align="center" | [[Ammunition Types]] ♦ [[Ship Immunities]] ♦ [[Ship Abilities]] ♦ [[Hull Types]] ♦ [[Attack Multipliers]] ♦ [[Armor|Armor (Overall Damage Calculations)]] ♦ [[Engines and Speed (including Tractor Beams and Gravity Effects)]] ♦ [[Force Field Interactions]] ♦ [[Cloaking and Tachyon Beams (Stealth)]] ♦ [[Capture and Reclamation|Capturing Ships and Structures (& Reclamation)]] ♦ [[Strategic reserve]]
 
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! scope="row" align="center" | [[AI War Game Mechanics#Economic Mechanics|Economic Mechanics]]
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! scope="row" align="center" | [[Game Mechanics#Economic Mechanics|Economic Mechanics]]
| align="center" | [[Metal and Crystal|Crystal and Metal Harvesting]] ♦ [[Energy|Energy Generation]] ♦ [[Knowledge|Science and Knowledge]] and [[AI War - Hacking|Hacking the AI]] ♦ [[Build Time and Constructors (including Repair)]]
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| align="center" | [[Metal and Crystal|Crystal and Metal Harvesting]] ♦ [[Energy|Energy Generation]] ♦ [[Knowledge|Science and Knowledge]] and [[AI War:Hacking|Hacking the AI]] ♦ [[Build Time and Constructors (including Repair)]]
 
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! scope="row" align="center" | Miscellaneous
 
! scope="row" align="center" | Miscellaneous

Revision as of 14:50, 1 February 2015




Wiki Home - Reference Section - Strategies Section
Game Content Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsLatest patches post 6.0
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads)
Minor Factions Human Colony RebellionsHuman MaraudersHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams (Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary



Navigation page that should be on all pages in the reference section.