Difference between revisions of "AI War:Game Mechanics"
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m (Created page with 'This is a re-direction page. == To be categorised (general mechanics) == Supply == Economic Mechanics == Crystal and Metal Harvesting [[Energy|Ene…') |
m (→Economic Mechanics: clean up, replaced: AI War - → AI War:) |
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This is a re-direction page. | This is a re-direction page. | ||
− | == To be categorised ( | + | == To be categorised (game concepts) == |
+ | |||
+ | Basic game concepts | ||
[[Supply]] | [[Supply]] | ||
+ | [[Deep Strike]]s (possibly under an AI-responses). | ||
+ | |||
+ | [[Wormhole]]s | ||
== Economic Mechanics == | == Economic Mechanics == | ||
Line 14: | Line 19: | ||
[[Knowledge|Science and Knowledge]] | [[Knowledge|Science and Knowledge]] | ||
− | [[AI War | + | [[AI War:Hacking|Hacking the AI]] |
[[Build Time and Constructors (including Repair)]] | [[Build Time and Constructors (including Repair)]] |
Latest revision as of 18:49, 1 February 2015
This is a re-direction page.
To be categorised (game concepts)
Basic game concepts
Deep Strikes (possibly under an AI-responses).
Economic Mechanics
Build Time and Constructors (including Repair)
Combat Mechanics
Armor (Overall Damage Calculations)
Engines and Speed (including Tractor Beams and Gravity Effects)