Difference between revisions of "Regenerator Astrotrain"

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[[Category:AIWar]]
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#REDIRECT [[AI War:Astrotrain#Regenerator]]
[[Category:AIWarBase]]
 
{{5.027}}<br/>
 
{|
 
|[[File:AIWarRegenTrain.png|left|Regenerator Astrotrain]] || valign="top" |  Nearly-indestructible robotic courier.  Slightly damages nearby ships.<br/>More importantly, is able to use its own health to resurrect AI mobile ships that are killed on the current planet. Resurrected ships are teleported to another AI planet at full health at no cost beyond the health of the train. They also reveal any cloaked ships that come near. <br/>Destroy Astro Train Stations to re-route them. 
 
|}
 
 
 
 
 
 
 
== Base Stats ==
 
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{| border="1" cellpadding="2"
 
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Dark Matter  || align="center" | Command-Grade || align="center" |  Fusion Cutters    Black Hole Machines    Speed Boosts    Gravity Effects    Attrition Tractor Beams    Reclamation    Paralysis Attacks    Transport    Swallow    Force Fields Being Insta-Killed    Repair
 
| align="center" | 0.5 Structural
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 32 || align="center" | 13,000 || align="center" | 6 sec || align="center" | 600,000,000 || align="center" | 1,500 || align="center" | 36 || align="center" | Inf || align="right" | 5 dmg/sec || align="right" | 1,045 dmg/sec || align="left" | Tachyon Beam Emission (750 Range)
 
|-
 
| align="center" | II  || align="center" | 64 || align="center" | 18,000 || align="center" | 6 sec || align="center" | 600,000,000 || align="center" | 1,500 || align="center" | 36 || align="center" | Inf || align="right" | 11 dmg/sec || align="right" | 1,877 dmg/sec || align="left" | Tachyon Beam Emission (1500 Range)
 
|-
 
| align="center" | III || align="center" | 128 || align="center" | 23,000 || align="center" | 6 sec || align="center" | 600,000,000 || align="center" | 1,500 || align="center" | 36 || align="center" | Inf || align="right" | 21 dmg/sec || align="right" | 3,328 dmg/sec || align="left" | Tachyon Beam Emission (2000 Range)
 
|}
 
== How to use in your fleet ==
 
Coming soon
 
== How to counter when in the AI fleet ==
 
Coming soon
 
 
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 

Latest revision as of 21:32, 6 March 2015