Difference between revisions of "Stars Beyond Reach:Beginner's guide"
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(Added Goal information for new testers ~~~) |
(pollution strategy modification ~~~) |
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|No Money || Build Banks, build Police around Banks. Be very careful with the crime generated. | |No Money || Build Banks, build Police around Banks. Be very careful with the crime generated. | ||
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− | |Too Much Pollution || Wind blows smog to the right. | + | |Too Much Pollution || Wind blows smog to the right. Try to build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. |
|- | |- | ||
|Too Much Litter || Build Dumps, quickly. Disable or bulldoze your resource extractors. | |Too Much Litter || Build Dumps, quickly. Disable or bulldoze your resource extractors. |
Revision as of 11:12, 24 April 2015
Starting out
(awaiting a more stable version)
Ways to Win |
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At the top of the GUI there is a green icon that says 0%. Click on it to see win progression. |
Kill all the other Races |
Dominate them in various ways (economic, political, etc) Not working yet. |
Build one of the special ending conditions (escape into space, burn planet, merge with planet,etc) |
Guide to your Priorities List for 0.800 |
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Priority 1 is money. Build Banks. |
Priority 2 is police. Build a police adjacent to the bank. |
Priority 3 is Housing, Restaurants, Farms, and Water. |
Priority 4 is Health Care and Pollution Management. |
Priority 5 is avoid factories and resource gathering until you have diplomatic contacts to make it work. |
Repeat until you need encounter the enemy, then build defenses and offenses as desired. |
Problems
Issue | Tips for 0.800 |
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No Money | Build Banks, build Police around Banks. Be very careful with the crime generated. |
Too Much Pollution | Wind blows smog to the right. Try to build to the left of your pollution producers. Build overlapping Hazmats to clean up the smog cloud. |
Too Much Litter | Build Dumps, quickly. Disable or bulldoze your resource extractors. |
Too Much Crime | Crime is very serious. It will cause riots and end up with many people dying. Build Police so that every building is within the radius of a Police or Riot Police (Parks might work). It is the total police versus total crime that triggers riots. Build overlapping Riot Police to cover your high crime buildings (Banks, Stock Exchanges, International Banks, Air Cargo Bays, Linguistic Centers). Keep pollution and litter under control. If you have any buildings outside of police protection, they will generate massive amounts of crime. Disable or bulldoze crime causes if necessary to keep things under control. |
Too Much Disease | You may die. Build Hospitals and Trauma centers to cure individuals. Control + Click on the city center to open the disease menu. Quarantines, Genetic Scanning, and Toxic Screens only work on the appropriate type of disease. Try researching to Epidemiology and building the Disease Center. |
Too Much Planetary Hatred | Build Shrines. |
No Meals | You need Farms, Water, and Restaurants. |
No Crops | Build Farms. |
No Restaurants | Build Restaurants. |
No Water | Build Water Wells. |
No Defense | Build Anti-Air and Guard Posts. |
No Attackers | Build Barracks, Missiles, Sea Ports, and Coast Guard. Be mindful of Planet hatred. |
No Building Slots | Build an Engineer. |
No Current Problems | Don't believe it for a second. You need to stop problems before they happen. Use the different overlays to keep track of upcoming problems and identify hot spots of trouble. |
Terraforming | You have research the technology to get the full options. |
Create New City | Build a teleporter, Helipad, or Air Cargo Bay away from your current city. Then place an adjacent Civic Center. |