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AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. [[AI War - More About|More About AI War]] | AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. [[AI War - More About|More About AI War]] | ||
− | + | '''Community Wiki''' | |
The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: [http://www.arcengames.com/communitywiki/ http://www.arcengames.com/communitywiki/] | The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: [http://www.arcengames.com/communitywiki/ http://www.arcengames.com/communitywiki/] | ||
− | == | + | == General == |
− | |||
− | |||
* '''''[[AI War - Fast Facts|Fast Facts: AI War in 2 pages or less ]]''''' | * '''''[[AI War - Fast Facts|Fast Facts: AI War in 2 pages or less ]]''''' | ||
* '''''[[AI War - Starting Out|I'm Just Starting Out -- What Should I Do?]]''''' | * '''''[[AI War - Starting Out|I'm Just Starting Out -- What Should I Do?]]''''' | ||
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* [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]] | * [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]] | ||
− | + | == Multiplayer Co-Op == | |
* [[AI War - Multiplayer|What are the differences between solo and multiplayer?]] | * [[AI War - Multiplayer|What are the differences between solo and multiplayer?]] | ||
* [[AI War - Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]] | * [[AI War - Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]] | ||
− | + | == Interface == | |
* Keyboard: [[AI War - Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]] | * Keyboard: [[AI War - Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]] | ||
* Keyboard: [[AI War - Keyboard Controls#X + Right Click|What Exactly Does X + Right Click Do?]] | * Keyboard: [[AI War - Keyboard Controls#X + Right Click|What Exactly Does X + Right Click Do?]] | ||
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* [[AI War - Gifting Ships|What Are The Rules For Gifting Ships Between Players?]] | * [[AI War - Gifting Ships|What Are The Rules For Gifting Ships Between Players?]] | ||
− | + | == Defense == | |
* [[AI War - Wormhole Defense|How Do I Barricade A Wormhole?]] | * [[AI War - Wormhole Defense|How Do I Barricade A Wormhole?]] | ||
* [[AI War - Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]] | * [[AI War - Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]] | ||
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* [[AI War - High Level AI Planets#What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]] | * [[AI War - High Level AI Planets#What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]] | ||
− | + | == Offense == | |
* [[AI War - Supply|How Does Supply Work?]] | * [[AI War - Supply|How Does Supply Work?]] | ||
* [[AI War - Beachhead|How Do I Establish A Beachhead?]] | * [[AI War - Beachhead|How Do I Establish A Beachhead?]] | ||
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* [[AI War - High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]] | * [[AI War - High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]] | ||
− | + | == Economy == | |
* [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]] | * [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]] | ||
* [[AI War - Resource Efficiency|What Do I Do About Reduced Energy Reactor Efficiency?]] | * [[AI War - Resource Efficiency|What Do I Do About Reduced Energy Reactor Efficiency?]] | ||
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* [[AI War - Manufactories|What To Do With Too Much Of One Resource, But Not Enough Of The Other?]] | * [[AI War - Manufactories|What To Do With Too Much Of One Resource, But Not Enough Of The Other?]] | ||
− | + | == Ship-Specific Game Mechanics == | |
* Cloaking: [[AI War - Cloaking|How Does Cloaking Work?]] | * Cloaking: [[AI War - Cloaking|How Does Cloaking Work?]] | ||
* Cloaking: [[AI War - Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]] | * Cloaking: [[AI War - Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]] | ||
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* [[AI War - Core Ship Triangle|Why Is The Core Ship Triangle Fighers > Cruisers > Bombers > Fighters?]] | * [[AI War - Core Ship Triangle|Why Is The Core Ship Triangle Fighers > Cruisers > Bombers > Fighters?]] | ||
− | + | == Ship Errata == | |
* Advanced Research Stations: [[AI War - Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]] | * Advanced Research Stations: [[AI War - Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]] | ||
* Astro Trains: [[AI War - Astro Trains|What Do These Do?]] | * Astro Trains: [[AI War - Astro Trains|What Do These Do?]] | ||
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* Warp Gates: [[AI War - Gate Raids#Warp Gates|How Does A Warp Gate Work?]] | * Warp Gates: [[AI War - Gate Raids#Warp Gates|How Does A Warp Gate Work?]] | ||
− | + | == AI == | |
* AI Story: [[AI War - AI Story|How Does The AI Think?]] | * AI Story: [[AI War - AI Story|How Does The AI Think?]] | ||
* AI Tech: [[AI War - AI Techs|At What AI Progress Does The AI Tech Level Increase?]] | * AI Tech: [[AI War - AI Techs|At What AI Progress Does The AI Tech Level Increase?]] | ||
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* Cross-Planet Attacks: [[AI_War_-_Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]] | * Cross-Planet Attacks: [[AI_War_-_Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]] | ||
− | + | == Higher Difficulties Only == | |
* [[AI War - Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]] | * [[AI War - Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]] | ||
* [[AI War - No Warning On Waves?|Why Are Waves Coming In Without Warning?]] | * [[AI War - No Warning On Waves?|Why Are Waves Coming In Without Warning?]] | ||
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* [[AI War - Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]] | * [[AI War - Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]] | ||
− | + | == Story == | |
* [[AI War - Overall Mission|What Is My Overall Mission?]] | * [[AI War - Overall Mission|What Is My Overall Mission?]] | ||
* [[AI War - Zenith Aliens|Who Are The Zenith Aliens?]] | * [[AI War - Zenith Aliens|Who Are The Zenith Aliens?]] | ||
− | + | == Settings == | |
* [[AI War - TBS-Friendly Pause|What Is TBS-Friendly Pause?]] | * [[AI War - TBS-Friendly Pause|What Is TBS-Friendly Pause?]] | ||
− | + | == Technical Support == | |
* [http://www.arcengames.com/forums/index.php?board=3.0 Technical Support Forums] | * [http://www.arcengames.com/forums/index.php?board=3.0 Technical Support Forums] | ||
* [http://arcengames.com/forums/index.php/topic,4.0.html System Requirements] | * [http://arcengames.com/forums/index.php/topic,4.0.html System Requirements] |
Revision as of 22:43, 21 January 2010
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War
Community Wiki
The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/
Contents
General
- Fast Facts: AI War in 2 pages or less
- I'm Just Starting Out -- What Should I Do?
- How Do I Know What Difficulty Level To Play On?
- What Difference Does The Map Size Make?
- How Do I Get More Ships?
- What Do I Do With My Older Ships?
- What Technologies Should I Unlock If I'm New?
- How Do I Use The Priority Buttons In The Galaxy Map?
- Do Shots Miss Sometimes? (Plus All About Shields)
- Should I Micromanage Ships In Battle?
- What Can I Do If The Game Seems Too Slowly Paced?
- Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?
- Are There Cheats In The Game?
- When Should I Be Worried About The AI Progress Getting Too High?
Multiplayer Co-Op
- What are the differences between solo and multiplayer?
- How To Manage Player Drop-In and Drop-Out In Co-Op?
Interface
- Keyboard: Where Are The Keyboard Controls For The Game Documented?
- Keyboard: What Exactly Does X + Right Click Do?
- What Does Flashing On The Galaxy Map Indicate?
- How Do the Quick Buttons At The Bottom Of The Screen Work?
- About The Planetary Summary
- What Exactly Do "Strong Vs" And "Weak Vs" Indicate?
- Is It Possible To Zoom All The Way Out?
- Why Is Clicking The Minimap Imprecise When I Am Zoomed In?
- Can I Queue Multiple Attack Orders And Movement Orders?
- What Are The Rules For Gifting Ships Between Players?
Defense
- How Do I Barricade A Wormhole?
- How Do I Prevent Enemies From Sending Waves Against A Planet?
- Why Would I Unlock Turrets Instead Of Mobile Ships?
- How Do I Secure The Area Around My Planets?
- How Do I Prepare For Cross-Planet Attacks?
- What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?
Offense
- How Does Supply Work?
- How Do I Establish A Beachhead?
- What's The Best Way To Handle Scouting?
- Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?
- Are The Capturable Enemy Ships Always Away From My Starting Position?
- What Is The Risk Of Taking A Planet Next To High-Level AI Planets?
Economy
- How Do I Get More Knowledge?
- What Do I Do About Reduced Energy Reactor Efficiency?
- Are There Resource Caps? What Happens When I Hit Them?
- What To Do With Too Much Of One Resource, But Not Enough Of The Other?
Ship-Specific Game Mechanics
- Cloaking: How Does Cloaking Work?
- Cloaking: How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?
- Cloaking: How Do Cloaking Boosters Work?
- Why Can't I Repair Some Ships (Such As Forts/Warheads)?
- Am I Ever Able To Build Core/Mark V Units?
- Why Do Some Ships (Such As The Fortress) Have Two Range Circles?
- Why Is The Core Ship Triangle Fighers > Cruisers > Bombers > Fighters?
Ship Errata
- Advanced Research Stations: Does Losing One Of These Matter After I've Held It Once?
- Astro Trains: What Do These Do?
- Captive Human Settlements: Do I Gain Anything From Holding These?
- Command Posts: What Do These Do?
- Counter-Negative-Energy Turrets: What Are These Good For?
- Cruisers: Are These Overpowered?
- Engineers: How Can I Best Use These?
- Engineers: What Restrictions Are There On When An Engineer Can Repair Another Ship?
- Force Fields: How Do I Kill Them?
- Force Fields: How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?
- Force Fields: What Uses Are There For The Mobile Nature Of Force Field Generators?
- Golems: What Are Golems?
- Golems: What Are The Benefits And Risks Of Capturing Golems?
- Golems: How Do I Kill A Mining Golem?
- Ion Cannons: What Do I Do About Them?
- Mines: Are Ships Supposed To Be Able To Slip Past Mines?
- Mines: How Do I Clear Enemy Mines?
- Mines: What Is The Best Way To Clear The Remains Of Enemy Mines?
- Mines: How To Kill PermaMines?
- Parasites: What's The Best Way To Use Them?
- Special Forces Guard Posts: What Do These Do?
- Special Forces Guard Posts: How Do I Destroy Them?
- Spiders And Weak Ships: What Are These(And Other Weaker Ships) Good For?
- Starships: How Do I Best Use Them?
- Starships: What Are Scout Starships Good For?
- SuperFortresses: What Do I Do About Them?
- Tachyon Beams: Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?
- Warheads: How Do I Get EMPs, Nukes, And Other Warheads?
- Warheads: How Do I Use Nukes?
- Warheads: How Do I Use EMPs?
- Warheads: How Do I Use Lightning Warheads?
- Warheads: How Do I Use Armored Warheads?
- Warp Gates: How Does A Warp Gate Work?
AI
- AI Story: How Does The AI Think?
- AI Tech: At What AI Progress Does The AI Tech Level Increase?
- AI Tech: What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?
- AI Reinforcements: How Do Basic AI Reinforcements Work?
- AI Reinforcements: How Does The AI Alert Level Affect Where The AI Reinforces?
- AI Reinforcements: How Do AI Reinforcements Work At An Individual Planet?
- AI Progress: What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?
- AI Progress: When Should I Be Worried About The AI Progress Getting Too High?
- AI Progress: What Causes AI Progress Changes?
- Cross-Planet Attacks: How Do Cross-Planet Attacks Work?
Higher Difficulties Only
- How Do I Defend Against The AI Destroying All My Resources?
- Why Are Waves Coming In Without Warning?
- How Do I Keep Astro Trains Off My Planets?
- Why Do The Enemy Waves Get So Large So Fast?