Difference between revisions of "Starward Rogue:Post-1.0 Release Notes"
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(Created page with "== Version 1.001 == (This isn't done yet, we're still working on it.) * The game will no longer seed secret rooms "from" shop, item, miniboss, secret, starting, or condemned ...") |
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* Extended the destroy-enemy-shots-on-room-clear logic to continue clearing enemy shots from the room afterward instead of just once, as there are a few things that can continue to emit shots. | * Extended the destroy-enemy-shots-on-room-clear logic to continue clearing enemy shots from the room afterward instead of just once, as there are a few things that can continue to emit shots. | ||
** Thanks to Cinth for reporting. | ** Thanks to Cinth for reporting. | ||
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+ | == Previous Release Notes == | ||
+ | |||
+ | [[Starward Rogue:Early Alpha Release Notes]] | ||
[[Starward_Rogue:Main|Starward Rogue Main Page]] | [[Starward_Rogue:Main|Starward Rogue Main Page]] | ||
[[Category:Starward Rogue]] | [[Category:Starward Rogue]] |
Revision as of 21:44, 22 January 2016
Version 1.001
(This isn't done yet, we're still working on it.)
- The game will no longer seed secret rooms "from" shop, item, miniboss, secret, starting, or condemned rooms to avoid doors that look like they go to nowhere, or cannot be revealed.
- Fixed a longstanding bug where secret rooms were requiring a 2x2 free space on the grid instead of 1x1.
- Extended the destroy-enemy-shots-on-room-clear logic to continue clearing enemy shots from the room afterward instead of just once, as there are a few things that can continue to emit shots.
- Thanks to Cinth for reporting.