Difference between revisions of "Starward Rogue:Post-1.0 Release Notes"
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+ | == Version 1.004 == | ||
+ | (This isn't done yet, we're still working on it.) | ||
+ | |||
== Version 1.003 == | == Version 1.003 == | ||
− | ( | + | (Released January 22nd, 2016) |
* Fixed a rather serious bug in the last version that was causing the player to not be able to move upon entering rooms. Err... yeah, not sure how that slipped past us. Real sorry about that. We are very tired and clearly should not be making major changes right now. Thanks for understanding! | * Fixed a rather serious bug in the last version that was causing the player to not be able to move upon entering rooms. Err... yeah, not sure how that slipped past us. Real sorry about that. We are very tired and clearly should not be making major changes right now. Thanks for understanding! |
Revision as of 02:08, 23 January 2016
Version 1.004
(This isn't done yet, we're still working on it.)
Version 1.003
(Released January 22nd, 2016)
- Fixed a rather serious bug in the last version that was causing the player to not be able to move upon entering rooms. Err... yeah, not sure how that slipped past us. Real sorry about that. We are very tired and clearly should not be making major changes right now. Thanks for understanding!
- Thanks to Isaac, Cyprene, waylon531, Apathetic, and tupelocase for reporting.
- The banshee now is more aggressive with its counterattacks again. Not so much as pre-1.0, but still a lot more than in 1.0.
Version 1.002
(Released January 22nd, 2016)
- Fixed a bug where you could fire your weapons during just-entered-room invincibility.
- Thanks to Moonshine Fox and others for reporting.
- The text list of powerups at the bottom right of the escape menu is now a row/grid of icons with mouseovers for the names/descriptions.
- Thanks to Apathetic and donblas for inspiring this change.
- A new music track has been composed for the game! FTB 629
Version 1.001
(Released January 22nd, 2016)
- The game will no longer seed secret rooms "from" shop, item, miniboss, secret, starting, or condemned rooms to avoid doors that look like they go to nowhere, or cannot be revealed.
- Fixed a longstanding bug where secret rooms were requiring a 2x2 free space on the grid instead of 1x1.
- Extended the destroy-enemy-shots-on-room-clear logic to continue clearing enemy shots from the room afterward instead of just once, as there are a few things that can continue to emit shots.
- Thanks to Cinth for reporting.
- Updated the changelog to point to this new page.
- Fixed up a mouse input issue that was a recent consequence of a perhaps-foolish major fix to some really unusual gamepads last night, which then broke mouse support for some folks with trackpads. The new system should work for everyone, as it is more unified and gets rid of some of the legacy input code that has been weighing down the button clicking for some time now.
- Basically unity has an "input" way of handling clicks and such, and a "gui" way of doing it. We used to do a hybrid of both. Now it's all the "input" type, which is better for a lot of reasons.
- Thanks to nas1m for reporting.
Previous Release Notes
Starward Rogue:Early Alpha Release Notes
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