Difference between revisions of "AI War:Golems"

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(Pumpkin moved page AI War:Golems to AI War:OLD Golems)
 
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#REDIRECT [[AI War:OLD Golems]]
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Golems are [[Lore:Zenith|Zenith]] ships (or more accurately Zenith beings) which are a notch ahead of [[AI War:Starships|Starships]] in terms of size and power. They were first introduced in the Zenith Remnant expansion.
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== Broken Golems ==
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The Broken Golems form a [[AI War:Minor Faction|Minor Faction]]; they were destroyed in a very old war between the Spire and the Zenith. The minor faction comes in three difficulties but they all seed several broken golems in the galaxy that must be captured and rebuilt in order to be used. The easy difficulty does nothing to balance the presence of the golems; the moderate difficulty increase their [[AI War:Energy|Energy]] cost and the hard difficulty makes the AI periodically sends [[AI War:Exogalactic Strike Force|Exogalactic Strike Force]]s. Each golem can be of one of the following type.
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{|
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|[[File:AIWarArmoredGolem.png|50px|left|]] || valign="top" | [[AI War:Armored Golem|Armored Golem]]<br/>This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame.
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|-
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|[[File:AIWarArtilleryGolem.png|50px|left|]] || valign="top" | [[AI War:Artillery Golem|Artillery Golem]]<br/>Fires extremely, extremely powerful artillery shots over long ranges. Is very slow, though.  Great for taking out very heavily defended targets.
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|-
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|[[File:AIWarBlackWidowGolem.png|50px|left|]] || valign="top" | [[AI War:Black Widow Golem|Black Widow Golem]]<br/>This fast, giant-spider-like golem can catch and immobilize large groups of ships with its many high-range paralyzing-tractor beams and powerful, engine-destroying multi-shot cannons.
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|-
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|[[File:AIWarCursedGolem.png|50px|left|]] || valign="top" | [[AI War:Cursed Golem|Cursed Golem]]<br/>The Cursed Golem is less durable than other golems, but can project its high firepower over effectively infinite range.
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|-
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|[[File:AIWarHiveGolem.png|50px|left|]] || valign="top" | [[AI War:Hive Golem|Hive Golem]]<br/>Large, slow transport that automatically fills over time with up to 500 small wasp ships. When the wasps are unloaded, they will automatically spread out and attack enemy ships on the current planet; they cannot be directly controlled, cannot leave the current planet, and lose health slowly over 3 minutes.
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|-
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|[[File:AIWarRegenGolem.png|50px|left|]] || valign="top" | [[AI War:Regenerator Golem|Regenerator Golem]]<br/>Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem.  The regeneration function stops when the golem drops to 10% health or lower.
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|}
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== Special Broken Golems ==
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{|
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|[[File:AIWarBotnetGolem.png|50px|left|]] || valign="top" | [[AI War:Botnet Golem|Botnet Golem]]<br>The Botnet has a special ability so powerful that it has its own Minor Faction, which triggers its own [[AI War:Exogalactic Strike Force|Exogalactic Strike Force]]s if its selected difficulty is hard.
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|-
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|[[File:AIWarNomadBeacon.png|50px|left|]] || valign="top" | [[AI War:Nomad Beacon|Nomad Beacon]]<br>This broken golem is part of the [[AI War:Nomad Planets|Nomad Planets]] minor faction and, once repaired, can influence the movement of the nomad planets.
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|-
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|[[File:AIWarExodianBlade.png|50px|left|]] || valign="top" | [[AI War:Exodian Blade|Exodian Blade]]<br>This broken golem is the centerpiece of its own minor faction. While the game's galaxy filters consider it a regular broken golem, the Exodian campaign's story reveals it is a Spire being.
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|}
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== Living Golems ==
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Each of the following golems are part of their own [[AI War:Minor Faction|Minor Faction]]. They can't be controlled by players.
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{|
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|[[File:AIWarTradeShip.png|50px|left|]] || valign="top" | [[AI War:Zenith Trade Ship|Zenith Trader]]<br>This peaceful roaming golem can sell powerful structures to both AI and humans.
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|-
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|[[File:AIWarDevourerGolem.png|50px|left|]] || valign="top" | [[AI War:Devourer Golem|Zenith Devourer]]<br>This indestructible roaming golem eats every movable units it finds, AI and human alike.
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|-
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|[[File:AIWarMiningGolem.png|50px|left|]] || valign="top" | [[AI War:Mining Golem|Zenith Miners]]<br>These golems sometimes spawn on several planets at a time and entirely mine them if not stopped before.
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|-
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|[[File:AIWarDysonSphere.png|50px|left|]] || valign="top" | [[AI War:Dyson Sphere|Zenith Dyson Sphere]]<br>This immobile golem spawns servants to fight and can be befriended or angered by some players' actions.
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|}

Revision as of 09:46, 9 July 2016

Golems are Zenith ships (or more accurately Zenith beings) which are a notch ahead of Starships in terms of size and power. They were first introduced in the Zenith Remnant expansion.

Broken Golems

The Broken Golems form a Minor Faction; they were destroyed in a very old war between the Spire and the Zenith. The minor faction comes in three difficulties but they all seed several broken golems in the galaxy that must be captured and rebuilt in order to be used. The easy difficulty does nothing to balance the presence of the golems; the moderate difficulty increase their Energy cost and the hard difficulty makes the AI periodically sends Exogalactic Strike Forces. Each golem can be of one of the following type.

AIWarArmoredGolem.png
Armored Golem
This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame.
AIWarArtilleryGolem.png
Artillery Golem
Fires extremely, extremely powerful artillery shots over long ranges. Is very slow, though. Great for taking out very heavily defended targets.
AIWarBlackWidowGolem.png
Black Widow Golem
This fast, giant-spider-like golem can catch and immobilize large groups of ships with its many high-range paralyzing-tractor beams and powerful, engine-destroying multi-shot cannons.
AIWarCursedGolem.png
Cursed Golem
The Cursed Golem is less durable than other golems, but can project its high firepower over effectively infinite range.
AIWarHiveGolem.png
Hive Golem
Large, slow transport that automatically fills over time with up to 500 small wasp ships. When the wasps are unloaded, they will automatically spread out and attack enemy ships on the current planet; they cannot be directly controlled, cannot leave the current planet, and lose health slowly over 3 minutes.
AIWarRegenGolem.png
Regenerator Golem
Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower.

Special Broken Golems

AIWarBotnetGolem.png
Botnet Golem
The Botnet has a special ability so powerful that it has its own Minor Faction, which triggers its own Exogalactic Strike Forces if its selected difficulty is hard.
AIWarNomadBeacon.png
Nomad Beacon
This broken golem is part of the Nomad Planets minor faction and, once repaired, can influence the movement of the nomad planets.
AIWarExodianBlade.png
Exodian Blade
This broken golem is the centerpiece of its own minor faction. While the game's galaxy filters consider it a regular broken golem, the Exodian campaign's story reveals it is a Spire being.

Living Golems

Each of the following golems are part of their own Minor Faction. They can't be controlled by players.

AIWarTradeShip.png
Zenith Trader
This peaceful roaming golem can sell powerful structures to both AI and humans.
AIWarDevourerGolem.png
Zenith Devourer
This indestructible roaming golem eats every movable units it finds, AI and human alike.
AIWarMiningGolem.png
Zenith Miners
These golems sometimes spawn on several planets at a time and entirely mine them if not stopped before.
AIWarDysonSphere.png
Zenith Dyson Sphere
This immobile golem spawns servants to fight and can be befriended or angered by some players' actions.