Difference between revisions of "AI War:Reinforcements"
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So as long as the AI controls a planet, it can reinforce it if it so chooses (the AI gets a limited number of reinforcements per period of time, so it won't always reinforce all its planets adjacent to your planets). When a reinforcement occurs, the AI adds ships at the command station (if it still exists), as well as at all the guard posts. | So as long as the AI controls a planet, it can reinforce it if it so chooses (the AI gets a limited number of reinforcements per period of time, so it won't always reinforce all its planets adjacent to your planets). When a reinforcement occurs, the AI adds ships at the command station (if it still exists), as well as at all the guard posts. | ||
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+ | See also [http://arcengames.com/mediawiki/index.php?title=AI_War_-_AI_Reinforcements Basic AI Reinforcements] | ||
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[[AI_War:Fleet_Command]] | [[AI_War:Fleet_Command]] |
Revision as of 11:34, 26 October 2010
Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?
Q: I went into an enemy planet and destroyed the warp gate in order to protect my adjacent planets. But later, when I went back, I saw that there were even more enemy ships guarding that planet compared to when I made my raid. How is the AI getting those reinforcements in there?
A: Command Stations and some other structures (Special Forces Guard Posts, AI Troop Accelerators, etc) allow for the AI to reinforce a planet. Basically, any AI ships that have the Warp Gate (Full) or Warp Gate (Reinforce) abilities.
So as long as the AI controls a planet, it can reinforce it if it so chooses (the AI gets a limited number of reinforcements per period of time, so it won't always reinforce all its planets adjacent to your planets). When a reinforcement occurs, the AI adds ships at the command station (if it still exists), as well as at all the guard posts.
See also Basic AI Reinforcements