Difference between revisions of "AI War:Unable To Repair"

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(unable to repair ->repair immunity, self repair)
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<big>'''Why Can't I Repair Some Ships (Such As Forts/Warheads)?'''</big>
 
<big>'''Why Can't I Repair Some Ships (Such As Forts/Warheads)?'''</big>
  
'''A:''' Most ships can be repaired by engineers, but a few, such as Fortresses and Warheads, can not. These ships all have the "Can't Be Repaired" tag in their list of abilities. This applies to both human and AI players, of course. From a story sense, these ships are simply too large and complex for engineers to perform field repair. In terms of gameplay, this lets both players and AIs do multiple raids against these larger structures, thus wearing down what would otherwise sometimes be an insurmountable blockade.  
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'''A:''' Most ships can be repaired by engineers, but a few, such as Fortresses and Warheads, can not. These ships all have "Repair" listed as an immunity. This applies to both human and AI players, of course. From a story sense, these ships are simply too large and complex for engineers to perform field repair. In terms of gameplay, this lets both players and AIs do multiple raids against these larger structures, thus wearing down what would otherwise sometimes be an insurmountable blockade. Generally any unit that is immune to repair will also have a regeneration speed. That is, the unit will repair itself, given enough time. However, this time is usually greater than that of an engineer assisted repair.  
  
 
[[AI War:Fleet Command]]
 
[[AI War:Fleet Command]]

Revision as of 18:49, 26 October 2010

Why Can't I Repair Some Ships (Such As Forts/Warheads)?

A: Most ships can be repaired by engineers, but a few, such as Fortresses and Warheads, can not. These ships all have "Repair" listed as an immunity. This applies to both human and AI players, of course. From a story sense, these ships are simply too large and complex for engineers to perform field repair. In terms of gameplay, this lets both players and AIs do multiple raids against these larger structures, thus wearing down what would otherwise sometimes be an insurmountable blockade. Generally any unit that is immune to repair will also have a regeneration speed. That is, the unit will repair itself, given enough time. However, this time is usually greater than that of an engineer assisted repair.

AI War:Fleet Command