Difference between revisions of "AI War 2:The Pivot"

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== Version 0.740 ==
 
== Version 0.740 ==
 
(Not yet released -- we're still working on it!)
 
(Not yet released -- we're still working on it!)
 +
 +
* Fix some dumb bugs in the HumanMarauders faction that was preventing the marauders from correctly analyzing your planets to see which they should attack
  
 
== Prior Release Notes ==
 
== Prior Release Notes ==
  
 
[[AI War 2: Final Pre-Beta Checks]]
 
[[AI War 2: Final Pre-Beta Checks]]

Revision as of 22:59, 24 April 2018

Known Issues

  • The interface, lobby included, is currently temporary, and undergoing a complete overhaul.
  • Beam-weapon style shot graphics don't yet display, and a couple of AOE effects don't show quite correctly yet.
  • The bulk of the new soundtrack won't be in place until April 27th, but over 4 and a half hours of music is in place from a mix of a few new things and a ton of Classic tracks.
  • Balance needs a lot of attention, with your help.
  • The tutorial is currently missing, as we need to redo it.
  • Multiplayer is temporarily disabled while we focus on tightening up the single-player loop.

What is this "Pivot?"

The full details are on kickstarter: Pivoting AI War 2: Bring The Fun!.

The short answer is that we're dropping back from what was considered a beta status, and instead proceeding with a revised design on our existing engine in order to make sure that this sequel fully lives up to the legacy of its predecessor.

Version 0.740

(Not yet released -- we're still working on it!)

  • Fix some dumb bugs in the HumanMarauders faction that was preventing the marauders from correctly analyzing your planets to see which they should attack

Prior Release Notes

AI War 2: Final Pre-Beta Checks