Difference between revisions of "AI War 2:Area Minefield"
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(CSV import) |
(CSV import) |
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|mass=0.2998046875 | |mass=0.2998046875 | ||
|energy=100 | |energy=100 | ||
− | |strength= | + | |strength=35 |
|damage=500 | |damage=500 | ||
|salvotime=1 | |salvotime=1 | ||
Line 18: | Line 18: | ||
|engine=0 | |engine=0 | ||
|armor=30 | |armor=30 | ||
+ | |old_strength=10 | ||
+ | |strength_diff=25 | ||
}} | }} | ||
+ | High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | ||
High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. |
Revision as of 09:38, 28 September 2018
Area Minefield Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
3000 | 100 | 120 | 35 | 2500 | 0 | 0 | 30 | 0 | 0.2998046875 | 0.2998046875 |
Area Minefield Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
500 | 1 | 1 | 1000 | 500 | 60000 |
High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt.