Difference between revisions of "AI War 2:Area Minefield"

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(CSV import)
 
(CSV import)
Line 9: Line 9:
 
|mass=0.2998046875
 
|mass=0.2998046875
 
|energy=100
 
|energy=100
|strength=10
+
|strength=35
 
|damage=500
 
|damage=500
 
|salvotime=1
 
|salvotime=1
Line 18: Line 18:
 
|engine=0
 
|engine=0
 
|armor=30
 
|armor=30
 +
|old_strength=10
 +
|strength_diff=25
 
}}
 
}}
 +
High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt.
 
High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt.
 
High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt.

Revision as of 09:38, 28 September 2018

Area Minefield Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
3000 100 120 35 2500 0 0 30 0 0.2998046875 0.2998046875
Area Minefield Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
500 1 1 1000 500 60000

High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt.