Difference between revisions of "AI War 2:Matter Converter"
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(CSV import) |
(CSV import) |
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Line 9: | Line 9: | ||
|mass=0.599853515625 | |mass=0.599853515625 | ||
|energy=0 | |energy=0 | ||
− | |strength= | + | |strength=18 |
|damage=0 | |damage=0 | ||
|salvotime=0 | |salvotime=0 | ||
Line 17: | Line 17: | ||
|engine=0 | |engine=0 | ||
|armor=10 | |armor=10 | ||
+ | |old_strength=200 | ||
+ | |strength_diff=-182 | ||
}} | }} | ||
+ | Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need. | ||
Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need. | Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need. |
Revision as of 09:38, 28 September 2018
Matter Converter Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1250 | 0 | 40 | 18 | 2000 | 4000 | 0 | 10 | 0 | 0.199951171875 | 0.599853515625 |
Matter Converter Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | ? | 0 |
Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need. Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need.