Difference between revisions of "AI War 2:Cursed Golem"

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(CSV import)
(CSV import)
Line 8: Line 8:
 
|albedo=0.699951171875
 
|albedo=0.699951171875
 
|mass=11
 
|mass=11
|energy=500
+
|energy=30000
|strength=10000
+
|strength=25650
|damage=20000
+
|damage=4000
|salvotime=2
+
|salvotime=1
|dps=10000
+
|dps=16000
|capdps=10000
+
|capdps=16000
 
|range=15000
 
|range=15000
|shotspersalvo=1
+
|shotspersalvo=4
 
|engine=18
 
|engine=18
 
|armor=210
 
|armor=210
 +
|old_strength=10000
 +
|strength_diff=15650
 
}}
 
}}
 
Very high damage dealt at long range, but damages itself when shooting. Built by the AI in imitation of the ancient Zenith Technology. Not as strong as the original, but still a fearsome weapon.
 
Very high damage dealt at long range, but damages itself when shooting. Built by the AI in imitation of the ancient Zenith Technology. Not as strong as the original, but still a fearsome weapon.
 +
Very high damage dealt at long range, but damages itself when shooting.
 
Very high damage dealt at long range, but damages itself when shooting.
 
Very high damage dealt at long range, but damages itself when shooting.

Revision as of 09:44, 28 September 2018

Cursed Golem Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
605000 30000 1 25650 1500000 600000 200 210 18 0.699951171875 11
Cursed Golem Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
4000 1 4 15000 16000 16000

Very high damage dealt at long range, but damages itself when shooting. Built by the AI in imitation of the ancient Zenith Technology. Not as strong as the original, but still a fearsome weapon. Very high damage dealt at long range, but damages itself when shooting. Very high damage dealt at long range, but damages itself when shooting.