Difference between revisions of "AI War 2:Derelict Artillery Golem"
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(CSV import) |
(CSV import) |
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Line 9: | Line 9: | ||
|mass=11 | |mass=11 | ||
|energy=500 | |energy=500 | ||
− | |strength= | + | |strength=6250 |
|damage=0 | |damage=0 | ||
|salvotime=0 | |salvotime=0 | ||
Line 17: | Line 17: | ||
|engine=0 | |engine=0 | ||
|armor=180 | |armor=180 | ||
+ | |old_strength=10000 | ||
+ | |strength_diff=-3750 | ||
}} | }} | ||
+ | Long range, lightly armored golem. This is a derelict and must be repaired; to repair you must capture the planet and send engineers. | ||
Long range, lightly armored golem. This is a derelict and must be repaired; to repair you must capture the planet and send engineers. | Long range, lightly armored golem. This is a derelict and must be repaired; to repair you must capture the planet and send engineers. |
Revision as of 09:56, 28 September 2018
Derelict Artillery Golem Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
605000 | 500 | 1 | 6250 | 1500000 | 0 | 0 | 180 | 0 | 0.5 | 11 |
Derelict Artillery Golem Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | ? | 0 |
Long range, lightly armored golem. This is a derelict and must be repaired; to repair you must capture the planet and send engineers. Long range, lightly armored golem. This is a derelict and must be repaired; to repair you must capture the planet and send engineers.