Difference between revisions of "AI War 2:Cursed Golem"
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{{AIWar2ShipStats | {{AIWar2ShipStats | ||
|name=Cursed Golem | |name=Cursed Golem | ||
− | |hull= | + | |hull=1050000 |
− | |shields= | + | |shields=450000 |
|cap=1 | |cap=1 | ||
|metal=605000 | |metal=605000 | ||
Line 9: | Line 9: | ||
|mass=11 | |mass=11 | ||
|energy=30000 | |energy=30000 | ||
− | |strength= | + | |strength=18900 |
|damage=4000 | |damage=4000 | ||
|salvotime=1 | |salvotime=1 | ||
Line 18: | Line 18: | ||
|engine=18 | |engine=18 | ||
|armor=210 | |armor=210 | ||
− | |old_strength= | + | |old_strength=5000 |
− | |strength_diff= | + | |strength_diff=13900 |
}} | }} | ||
Very high damage dealt at long range, but damages itself when shooting. Built by the AI in imitation of the ancient Zenith Technology. Not as strong as the original, but still a fearsome weapon. | Very high damage dealt at long range, but damages itself when shooting. Built by the AI in imitation of the ancient Zenith Technology. Not as strong as the original, but still a fearsome weapon. | ||
Very high damage dealt at long range, but damages itself when shooting. | Very high damage dealt at long range, but damages itself when shooting. | ||
Very high damage dealt at long range, but damages itself when shooting. | Very high damage dealt at long range, but damages itself when shooting. | ||
+ | Very high damage dealt at long range, but damages itself when shooting. Built by the AI in imitation of the ancient Zenith Technology. Not as strong as the original, but still a fearsome weapon. |
Revision as of 10:01, 28 September 2018
Cursed Golem Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
605000 | 30000 | 1 | 18900 | 1050000 | 450000 | 200 | 210 | 18 | 0.699951171875 | 11 |
Cursed Golem Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
4000 | 1 | 4 | 15000 | 16000 | 16000 |
Very high damage dealt at long range, but damages itself when shooting. Built by the AI in imitation of the ancient Zenith Technology. Not as strong as the original, but still a fearsome weapon. Very high damage dealt at long range, but damages itself when shooting. Very high damage dealt at long range, but damages itself when shooting. Very high damage dealt at long range, but damages itself when shooting. Built by the AI in imitation of the ancient Zenith Technology. Not as strong as the original, but still a fearsome weapon.