Difference between revisions of "AI War 2:Rebuilder"

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(CSV import)
 
(CSV import)
Line 9: Line 9:
 
|mass=0.009765625
 
|mass=0.009765625
 
|energy=0
 
|energy=0
|strength=5
+
|strength=391
 
|damage=0
 
|damage=0
 
|salvotime=0
 
|salvotime=0
Line 17: Line 17:
 
|engine=20
 
|engine=20
 
|armor=20
 
|armor=20
 +
|old_strength=5
 +
|strength_diff=386
 
}}
 
}}
 +
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.

Revision as of 10:02, 28 September 2018

Rebuilder Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1500 0 40 391 40000 90000 3100 20 20 0.199951171875 0.009765625
Rebuilder Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.