Difference between revisions of "AI War 2:Rebuilder"
Jump to navigation
Jump to search
(CSV import) |
(CSV import) |
||
Line 9: | Line 9: | ||
|mass=0.009765625 | |mass=0.009765625 | ||
|energy=0 | |energy=0 | ||
− | |strength= | + | |strength=391 |
|damage=0 | |damage=0 | ||
|salvotime=0 | |salvotime=0 | ||
Line 17: | Line 17: | ||
|engine=20 | |engine=20 | ||
|armor=20 | |armor=20 | ||
+ | |old_strength=5 | ||
+ | |strength_diff=386 | ||
}} | }} | ||
+ | Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. | ||
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. | Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. |
Revision as of 10:02, 28 September 2018
Rebuilder Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1500 | 0 | 40 | 391 | 40000 | 90000 | 3100 | 20 | 20 | 0.199951171875 | 0.009765625 |
Rebuilder Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | ? | 0 |
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.