Difference between revisions of "AI War 2:Area Minefield"
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(CSV import) |
(Update unit stats) |
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Line 3: | Line 3: | ||
|hull=2500 | |hull=2500 | ||
|shields=0 | |shields=0 | ||
− | |cap= | + | |cap=240 |
|metal=3000 | |metal=3000 | ||
|speed=0 | |speed=0 | ||
Line 9: | Line 9: | ||
|mass=0.2998046875 | |mass=0.2998046875 | ||
|energy=100 | |energy=100 | ||
− | |strength= | + | |strength=22 |
− | |damage= | + | |damage=250 |
|salvotime=1 | |salvotime=1 | ||
− | |dps= | + | |dps=250 |
|capdps=60000 | |capdps=60000 | ||
|range=1000 | |range=1000 | ||
Line 19: | Line 19: | ||
|armor=30 | |armor=30 | ||
|old_strength=10 | |old_strength=10 | ||
− | |strength_diff= | + | |strength_diff=12 |
}} | }} | ||
+ | High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | ||
High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | ||
High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. |
Revision as of 15:16, 19 October 2018
Area Minefield Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
3000 | 100 | 240 | 22 | 2500 | 0 | 0 | 30 | 0 | 0.2998046875 | 0.2998046875 |
Area Minefield Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
250 | 1 | 1 | 1000 | 250 | 60000 |
High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. High chance of detonation when hostile ships move near it, and damages multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt.