Difference between revisions of "AI War 2:Rebuilder"
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+ | Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. | ||
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. | Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. | ||
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. | Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. |
Revision as of 15:29, 19 October 2018
Rebuilder Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1500 | 0 | 40 | 391 | 40000 | 90000 | 3100 | 20 | 20 | 0.199951171875 | 0.009765625 |
Rebuilder Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | ? | 0 |
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.