Difference between revisions of "AI War 2:Widow Minefield"
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(CSV import) |
(Update unit stats) |
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Line 3: | Line 3: | ||
|hull=500 | |hull=500 | ||
|shields=0 | |shields=0 | ||
− | |cap= | + | |cap=240 |
|metal=3000 | |metal=3000 | ||
|speed=0 | |speed=0 | ||
Line 13: | Line 13: | ||
|salvotime=1 | |salvotime=1 | ||
|dps=100 | |dps=100 | ||
− | |capdps= | + | |capdps=24000 |
|range=1000 | |range=1000 | ||
|shotspersalvo=1 | |shotspersalvo=1 | ||
Line 21: | Line 21: | ||
|strength_diff=-3 | |strength_diff=-3 | ||
}} | }} | ||
+ | High chance of detonation when hostile ships move near it, and paralyses multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | ||
High chance of detonation when hostile ships move near it, and paralyses multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | High chance of detonation when hostile ships move near it, and paralyses multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | ||
High chance of detonation when hostile ships move near it, and paralyses multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. | High chance of detonation when hostile ships move near it, and paralyses multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. |
Revision as of 15:46, 19 October 2018
Widow Minefield Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
3000 | 100 | 240 | 7 | 500 | 0 | 0 | 30 | 0 | 0.2998046875 | 0.2998046875 |
Widow Minefield Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
100 | 1 | 1 | 1000 | 100 | 24000 |
High chance of detonation when hostile ships move near it, and paralyses multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. High chance of detonation when hostile ships move near it, and paralyses multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt. High chance of detonation when hostile ships move near it, and paralyses multiple with each impact. Expends itself with every hit and eventually will have to be rebuilt.